class game.data
AISubActionGeneratePointOfInterestTarget_Record
game.data.AISubActionGeneratePointOfInterestTarget_Record
- 0 properties
- 13 functions
Extends game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
Vector2 ClosestThreatDurationRange()RTTIre.Hooks.Place( "gamedataAISubActionGeneratePointOfInterestTarget_Record", "ClosestThreatDurationRange", (AISubActionGeneratePointOfInterestTarget_Record_ClosestThreatDurationRange x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionGeneratePointOfInterestTarget_Record_ClosestThreatDurationRange( game.data.AISubActionGeneratePointOfInterestTarget_Record self );Vector2 SquadMateDurationRange()RTTIre.Hooks.Place( "gamedataAISubActionGeneratePointOfInterestTarget_Record", "SquadMateDurationRange", (AISubActionGeneratePointOfInterestTarget_Record_SquadMateDurationRange x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionGeneratePointOfInterestTarget_Record_SquadMateDurationRange( game.data.AISubActionGeneratePointOfInterestTarget_Record self );Vector2 RandomPointDurationRange()RTTIre.Hooks.Place( "gamedataAISubActionGeneratePointOfInterestTarget_Record", "RandomPointDurationRange", (AISubActionGeneratePointOfInterestTarget_Record_RandomPointDurationRange x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionGeneratePointOfInterestTarget_Record_RandomPointDurationRange( game.data.AISubActionGeneratePointOfInterestTarget_Record self );Vector2 FriendlyTargetDurationRange()RTTIre.Hooks.Place( "gamedataAISubActionGeneratePointOfInterestTarget_Record", "FriendlyTargetDurationRange", (AISubActionGeneratePointOfInterestTarget_Record_FriendlyTargetDurationRange x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionGeneratePointOfInterestTarget_Record_FriendlyTargetDurationRange( game.data.AISubActionGeneratePointOfInterestTarget_Record self );Vector2 RandomPointZRotationAngleRange()RTTIre.Hooks.Place( "gamedataAISubActionGeneratePointOfInterestTarget_Record", "RandomPointZRotationAngleRange", (AISubActionGeneratePointOfInterestTarget_Record_RandomPointZRotationAngleRange x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionGeneratePointOfInterestTarget_Record_RandomPointZRotationAngleRange( game.data.AISubActionGeneratePointOfInterestTarget_Record self );Vector2 RandomPointYRotationAngleRange()RTTIre.Hooks.Place( "gamedataAISubActionGeneratePointOfInterestTarget_Record", "RandomPointYRotationAngleRange", (AISubActionGeneratePointOfInterestTarget_Record_RandomPointYRotationAngleRange x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionGeneratePointOfInterestTarget_Record_RandomPointYRotationAngleRange( game.data.AISubActionGeneratePointOfInterestTarget_Record self );float SquadMateWatchingMaxAngle()RTTIre.Hooks.Place( "gamedataAISubActionGeneratePointOfInterestTarget_Record", "SquadMateWatchingMaxAngle", (AISubActionGeneratePointOfInterestTarget_Record_SquadMateWatchingMaxAngle x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionGeneratePointOfInterestTarget_Record_SquadMateWatchingMaxAngle( game.data.AISubActionGeneratePointOfInterestTarget_Record self );float ChoosingRandomPointChanceWeight()RTTIre.Hooks.Place( "gamedataAISubActionGeneratePointOfInterestTarget_Record", "ChoosingRandomPointChanceWeight", (AISubActionGeneratePointOfInterestTarget_Record_ChoosingRandomPointChanceWeight x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionGeneratePointOfInterestTarget_Record_ChoosingRandomPointChanceWeight( game.data.AISubActionGeneratePointOfInterestTarget_Record self );float ChoosingFriendlyTargetChanceWeight()RTTIre.Hooks.Place( "gamedataAISubActionGeneratePointOfInterestTarget_Record", "ChoosingFriendlyTargetChanceWeight", (AISubActionGeneratePointOfInterestTarget_Record_ChoosingFriendlyTargetChanceWeight x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionGeneratePointOfInterestTarget_Record_ChoosingFriendlyTargetChanceWeight( game.data.AISubActionGeneratePointOfInterestTarget_Record self );float ChoosingClosestThreatChanceWeight()RTTIre.Hooks.Place( "gamedataAISubActionGeneratePointOfInterestTarget_Record", "ChoosingClosestThreatChanceWeight", (AISubActionGeneratePointOfInterestTarget_Record_ChoosingClosestThreatChanceWeight x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionGeneratePointOfInterestTarget_Record_ChoosingClosestThreatChanceWeight( game.data.AISubActionGeneratePointOfInterestTarget_Record self );float ChoosingSquadMateChanceWeight()RTTIre.Hooks.Place( "gamedataAISubActionGeneratePointOfInterestTarget_Record", "ChoosingSquadMateChanceWeight", (AISubActionGeneratePointOfInterestTarget_Record_ChoosingSquadMateChanceWeight x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionGeneratePointOfInterestTarget_Record_ChoosingSquadMateChanceWeight( game.data.AISubActionGeneratePointOfInterestTarget_Record self );float FriendlyTargetWatchingMaxAngle()RTTIre.Hooks.Place( "gamedataAISubActionGeneratePointOfInterestTarget_Record", "FriendlyTargetWatchingMaxAngle", (AISubActionGeneratePointOfInterestTarget_Record_FriendlyTargetWatchingMaxAngle x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionGeneratePointOfInterestTarget_Record_FriendlyTargetWatchingMaxAngle( game.data.AISubActionGeneratePointOfInterestTarget_Record self );float ClosestThreatWatchingMaxAngle()RTTIre.Hooks.Place( "gamedataAISubActionGeneratePointOfInterestTarget_Record", "ClosestThreatWatchingMaxAngle", (AISubActionGeneratePointOfInterestTarget_Record_ClosestThreatWatchingMaxAngle x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionGeneratePointOfInterestTarget_Record_ClosestThreatWatchingMaxAngle( game.data.AISubActionGeneratePointOfInterestTarget_Record self );