class game.data
AISubActionMeleeAttackManager_Record
game.data.AISubActionMeleeAttackManager_Record
- 0 properties
- 8 functions
Extends game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
CName Name()RTTIre.Hooks.Place( "gamedataAISubActionMeleeAttackManager_Record", "Name", (AISubActionMeleeAttackManager_Record_Name x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionMeleeAttackManager_Record_Name( game.data.AISubActionMeleeAttackManager_Record self );float FxDelay()RTTIre.Hooks.Place( "gamedataAISubActionMeleeAttackManager_Record", "FxDelay", (AISubActionMeleeAttackManager_Record_FxDelay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionMeleeAttackManager_Record_FxDelay( game.data.AISubActionMeleeAttackManager_Record self );float TrailDuration()RTTIre.Hooks.Place( "gamedataAISubActionMeleeAttackManager_Record", "TrailDuration", (AISubActionMeleeAttackManager_Record_TrailDuration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionMeleeAttackManager_Record_TrailDuration( game.data.AISubActionMeleeAttackManager_Record self );float TrailDelay()RTTIre.Hooks.Place( "gamedataAISubActionMeleeAttackManager_Record", "TrailDelay", (AISubActionMeleeAttackManager_Record_TrailDelay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionMeleeAttackManager_Record_TrailDelay( game.data.AISubActionMeleeAttackManager_Record self );float WarningDelay()RTTIre.Hooks.Place( "gamedataAISubActionMeleeAttackManager_Record", "WarningDelay", (AISubActionMeleeAttackManager_Record_WarningDelay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionMeleeAttackManager_Record_WarningDelay( game.data.AISubActionMeleeAttackManager_Record self );bool SpawnTrail()RTTIre.Hooks.Place( "gamedataAISubActionMeleeAttackManager_Record", "SpawnTrail", (AISubActionMeleeAttackManager_Record_SpawnTrail x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionMeleeAttackManager_Record_SpawnTrail( game.data.AISubActionMeleeAttackManager_Record self );bool SpawnWeaponFX()RTTIre.Hooks.Place( "gamedataAISubActionMeleeAttackManager_Record", "SpawnWeaponFX", (AISubActionMeleeAttackManager_Record_SpawnWeaponFX x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionMeleeAttackManager_Record_SpawnWeaponFX( game.data.AISubActionMeleeAttackManager_Record self );bool SendFriendlyFireWarning()RTTIre.Hooks.Place( "gamedataAISubActionMeleeAttackManager_Record", "SendFriendlyFireWarning", (AISubActionMeleeAttackManager_Record_SendFriendlyFireWarning x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionMeleeAttackManager_Record_SendFriendlyFireWarning( game.data.AISubActionMeleeAttackManager_Record self );