class game.data
AISubActionRandomize_Record
game.data.AISubActionRandomize_Record
- 0 properties
- 4 functions
Extends game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
int[] AnimVariationRandomize()RTTIint GetAnimVariationRandomizeCount()RTTIre.Hooks.Place( "gamedataAISubActionRandomize_Record", "GetAnimVariationRandomizeCount", (AISubActionRandomize_Record_GetAnimVariationRandomizeCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionRandomize_Record_GetAnimVariationRandomizeCount( game.data.AISubActionRandomize_Record self );int GetAnimVariationRandomizeItem(int index)RTTIre.Hooks.Place( "gamedataAISubActionRandomize_Record", "GetAnimVariationRandomizeItem", (AISubActionRandomize_Record_GetAnimVariationRandomizeItem x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionRandomize_Record_GetAnimVariationRandomizeItem( game.data.AISubActionRandomize_Record self, int index );bool AnimVariationRandomizeContains(int item)RTTIre.Hooks.Place( "gamedataAISubActionRandomize_Record", "AnimVariationRandomizeContains", (AISubActionRandomize_Record_AnimVariationRandomizeContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionRandomize_Record_AnimVariationRandomizeContains( game.data.AISubActionRandomize_Record self, int item );