class game.data
AISubActionReloadWeapon_Record
game.data.AISubActionReloadWeapon_Record
- 0 properties
- 3 functions
Extends game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AttachmentSlot_Record> WeaponSlot()RTTIgame.data.AttachmentSlot_Record? WeaponSlotHandle()RTTIre.Hooks.Place( "gamedataAISubActionReloadWeapon_Record", "WeaponSlotHandle", (AISubActionReloadWeapon_Record_WeaponSlotHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AttachmentSlot_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionReloadWeapon_Record_WeaponSlotHandle( game.data.AISubActionReloadWeapon_Record self );float Duration()RTTIre.Hooks.Place( "gamedataAISubActionReloadWeapon_Record", "Duration", (AISubActionReloadWeapon_Record_Duration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionReloadWeapon_Record_Duration( game.data.AISubActionReloadWeapon_Record self );