class game.data
AISubActionSpawnFX_Record
game.data.AISubActionSpawnFX_Record
- 0 properties
- 4 functions
Extends game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AttachmentSlot_Record> AttachmentSlot()RTTIgame.data.AttachmentSlot_Record? AttachmentSlotHandle()RTTIre.Hooks.Place( "gamedataAISubActionSpawnFX_Record", "AttachmentSlotHandle", (AISubActionSpawnFX_Record_AttachmentSlotHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AttachmentSlot_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSpawnFX_Record_AttachmentSlotHandle( game.data.AISubActionSpawnFX_Record self );CName Name()RTTIre.Hooks.Place( "gamedataAISubActionSpawnFX_Record", "Name", (AISubActionSpawnFX_Record_Name x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSpawnFX_Record_Name( game.data.AISubActionSpawnFX_Record self );float Delay()RTTIre.Hooks.Place( "gamedataAISubActionSpawnFX_Record", "Delay", (AISubActionSpawnFX_Record_Delay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSpawnFX_Record_Delay( game.data.AISubActionSpawnFX_Record self );