class game.data
AIWeaponLockedOnTargetCond_Record
game.data.AIWeaponLockedOnTargetCond_Record
- 0 properties
- 2 functions
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AttachmentSlot_Record> WeaponSlot()RTTIgame.data.AttachmentSlot_Record? WeaponSlotHandle()RTTIre.Hooks.Place( "gamedataAIWeaponLockedOnTargetCond_Record", "WeaponSlotHandle", (AIWeaponLockedOnTargetCond_Record_WeaponSlotHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AttachmentSlot_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIWeaponLockedOnTargetCond_Record_WeaponSlotHandle( game.data.AIWeaponLockedOnTargetCond_Record self );