class game.data
AimAssistAimSnap_Record
game.data.AimAssistAimSnap_Record
- 0 properties
- 30 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
float Duration()RTTIre.Hooks.Place( "gamedataAimAssistAimSnap_Record", "Duration", (AimAssistAimSnap_Record_Duration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistAimSnap_Record_Duration( game.data.AimAssistAimSnap_Record self );float BptMaxDot()RTTIre.Hooks.Place( "gamedataAimAssistAimSnap_Record", "BptMaxDot", (AimAssistAimSnap_Record_BptMaxDot x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistAimSnap_Record_BptMaxDot( game.data.AimAssistAimSnap_Record self );float BptMinInputMag()RTTIre.Hooks.Place( "gamedataAimAssistAimSnap_Record", "BptMinInputMag", (AimAssistAimSnap_Record_BptMinInputMag x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistAimSnap_Record_BptMinInputMag( game.data.AimAssistAimSnap_Record self );float CameraInputMagToBreak()RTTIre.Hooks.Place( "gamedataAimAssistAimSnap_Record", "CameraInputMagToBreak", (AimAssistAimSnap_Record_CameraInputMagToBreak x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistAimSnap_Record_CameraInputMagToBreak( game.data.AimAssistAimSnap_Record self );float Precision()RTTIre.Hooks.Place( "gamedataAimAssistAimSnap_Record", "Precision", (AimAssistAimSnap_Record_Precision x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistAimSnap_Record_Precision( game.data.AimAssistAimSnap_Record self );float BptMaxSwitches()RTTIre.Hooks.Place( "gamedataAimAssistAimSnap_Record", "BptMaxSwitches", (AimAssistAimSnap_Record_BptMaxSwitches x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistAimSnap_Record_BptMaxSwitches( game.data.AimAssistAimSnap_Record self );float MaxDistance()RTTIre.Hooks.Place( "gamedataAimAssistAimSnap_Record", "MaxDistance", (AimAssistAimSnap_Record_MaxDistance x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistAimSnap_Record_MaxDistance( game.data.AimAssistAimSnap_Record self );float MinDistance()RTTIre.Hooks.Place( "gamedataAimAssistAimSnap_Record", "MinDistance", (AimAssistAimSnap_Record_MinDistance x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistAimSnap_Record_MinDistance( game.data.AimAssistAimSnap_Record self );float MaxDuration()RTTIre.Hooks.Place( "gamedataAimAssistAimSnap_Record", "MaxDuration", (AimAssistAimSnap_Record_MaxDuration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistAimSnap_Record_MaxDuration( game.data.AimAssistAimSnap_Record self );float CameraMouseInputMagToBreak()RTTIre.Hooks.Place( "gamedataAimAssistAimSnap_Record", "CameraMouseInputMagToBreak", (AimAssistAimSnap_Record_CameraMouseInputMagToBreak x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistAimSnap_Record_CameraMouseInputMagToBreak( game.data.AimAssistAimSnap_Record self );float TargetAngleDistanceFactor()RTTIre.Hooks.Place( "gamedataAimAssistAimSnap_Record", "TargetAngleDistanceFactor", (AimAssistAimSnap_Record_TargetAngleDistanceFactor x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistAimSnap_Record_TargetAngleDistanceFactor( game.data.AimAssistAimSnap_Record self );float BptMinMouseInputMag()RTTIre.Hooks.Place( "gamedataAimAssistAimSnap_Record", "BptMinMouseInputMag", (AimAssistAimSnap_Record_BptMinMouseInputMag x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistAimSnap_Record_BptMinMouseInputMag( game.data.AimAssistAimSnap_Record self );float BptMinResetInputMag()RTTIre.Hooks.Place( "gamedataAimAssistAimSnap_Record", "BptMinResetInputMag", (AimAssistAimSnap_Record_BptMinResetInputMag x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistAimSnap_Record_BptMinResetInputMag( game.data.AimAssistAimSnap_Record self );bool BodyPartsTracking()RTTIre.Hooks.Place( "gamedataAimAssistAimSnap_Record", "BodyPartsTracking", (AimAssistAimSnap_Record_BodyPartsTracking x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistAimSnap_Record_BodyPartsTracking( game.data.AimAssistAimSnap_Record self );bool EndOnCameraInputApplied()RTTIre.Hooks.Place( "gamedataAimAssistAimSnap_Record", "EndOnCameraInputApplied", (AimAssistAimSnap_Record_EndOnCameraInputApplied x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistAimSnap_Record_EndOnCameraInputApplied( game.data.AimAssistAimSnap_Record self );bool IsEnabled()RTTIre.Hooks.Place( "gamedataAimAssistAimSnap_Record", "IsEnabled", (AimAssistAimSnap_Record_IsEnabled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistAimSnap_Record_IsEnabled( game.data.AimAssistAimSnap_Record self );bool EaseOut()RTTIre.Hooks.Place( "gamedataAimAssistAimSnap_Record", "EaseOut", (AimAssistAimSnap_Record_EaseOut x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistAimSnap_Record_EaseOut( game.data.AimAssistAimSnap_Record self );bool AdjustYaw()RTTIre.Hooks.Place( "gamedataAimAssistAimSnap_Record", "AdjustYaw", (AimAssistAimSnap_Record_AdjustYaw x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistAimSnap_Record_AdjustYaw( game.data.AimAssistAimSnap_Record self );bool BreakOnDistance()RTTIre.Hooks.Place( "gamedataAimAssistAimSnap_Record", "BreakOnDistance", (AimAssistAimSnap_Record_BreakOnDistance x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistAimSnap_Record_BreakOnDistance( game.data.AimAssistAimSnap_Record self );bool EvaluateTargets()RTTIre.Hooks.Place( "gamedataAimAssistAimSnap_Record", "EvaluateTargets", (AimAssistAimSnap_Record_EvaluateTargets x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistAimSnap_Record_EvaluateTargets( game.data.AimAssistAimSnap_Record self );bool EndOnAimingStopped()RTTIre.Hooks.Place( "gamedataAimAssistAimSnap_Record", "EndOnAimingStopped", (AimAssistAimSnap_Record_EndOnAimingStopped x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistAimSnap_Record_EndOnAimingStopped( game.data.AimAssistAimSnap_Record self );bool EndOnTimeExceeded()RTTIre.Hooks.Place( "gamedataAimAssistAimSnap_Record", "EndOnTimeExceeded", (AimAssistAimSnap_Record_EndOnTimeExceeded x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistAimSnap_Record_EndOnTimeExceeded( game.data.AimAssistAimSnap_Record self );bool EaseIn()RTTIre.Hooks.Place( "gamedataAimAssistAimSnap_Record", "EaseIn", (AimAssistAimSnap_Record_EaseIn x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistAimSnap_Record_EaseIn( game.data.AimAssistAimSnap_Record self );bool CancelWithRecoil()RTTIre.Hooks.Place( "gamedataAimAssistAimSnap_Record", "CancelWithRecoil", (AimAssistAimSnap_Record_CancelWithRecoil x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistAimSnap_Record_CancelWithRecoil( game.data.AimAssistAimSnap_Record self );bool EndOnTargetReached()RTTIre.Hooks.Place( "gamedataAimAssistAimSnap_Record", "EndOnTargetReached", (AimAssistAimSnap_Record_EndOnTargetReached x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistAimSnap_Record_EndOnTargetReached( game.data.AimAssistAimSnap_Record self );bool AdjustPitch()RTTIre.Hooks.Place( "gamedataAimAssistAimSnap_Record", "AdjustPitch", (AimAssistAimSnap_Record_AdjustPitch x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistAimSnap_Record_AdjustPitch( game.data.AimAssistAimSnap_Record self );bool IgnoreInputType()RTTIre.Hooks.Place( "gamedataAimAssistAimSnap_Record", "IgnoreInputType", (AimAssistAimSnap_Record_IgnoreInputType x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistAimSnap_Record_IgnoreInputType( game.data.AimAssistAimSnap_Record self );bool AffectedByRecoil()RTTIre.Hooks.Place( "gamedataAimAssistAimSnap_Record", "AffectedByRecoil", (AimAssistAimSnap_Record_AffectedByRecoil x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistAimSnap_Record_AffectedByRecoil( game.data.AimAssistAimSnap_Record self );bool CheckRange()RTTIre.Hooks.Place( "gamedataAimAssistAimSnap_Record", "CheckRange", (AimAssistAimSnap_Record_CheckRange x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistAimSnap_Record_CheckRange( game.data.AimAssistAimSnap_Record self );bool TargetCycling()RTTIre.Hooks.Place( "gamedataAimAssistAimSnap_Record", "TargetCycling", (AimAssistAimSnap_Record_TargetCycling x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistAimSnap_Record_TargetCycling( game.data.AimAssistAimSnap_Record self );