class game.data
AimAssistCommon_Record
game.data.AimAssistCommon_Record
- 0 properties
- 28 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.SearchFilterMaskTypeCondition_Record> TargetFilterPriority()RTTIgame.data.SearchFilterMaskTypeCondition_Record? TargetFilterPriorityHandle()RTTIre.Hooks.Place( "gamedataAimAssistCommon_Record", "TargetFilterPriorityHandle", (AimAssistCommon_Record_TargetFilterPriorityHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.SearchFilterMaskTypeCondition_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistCommon_Record_TargetFilterPriorityHandle( game.data.AimAssistCommon_Record self );WeakHandle<game.data.AimAssistType_Record> AimAssistType()RTTIgame.data.AimAssistType_Record? AimAssistTypeHandle()RTTIre.Hooks.Place( "gamedataAimAssistCommon_Record", "AimAssistTypeHandle", (AimAssistCommon_Record_AimAssistTypeHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AimAssistType_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistCommon_Record_AimAssistTypeHandle( game.data.AimAssistCommon_Record self );WeakHandle<game.data.SearchFilterMaskTypeCondition_Record> TargetFilter()RTTIgame.data.SearchFilterMaskTypeCondition_Record? TargetFilterHandle()RTTIre.Hooks.Place( "gamedataAimAssistCommon_Record", "TargetFilterHandle", (AimAssistCommon_Record_TargetFilterHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.SearchFilterMaskTypeCondition_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistCommon_Record_TargetFilterHandle( game.data.AimAssistCommon_Record self );EulerAngles SoftLockBrakeAngle()RTTIre.Hooks.Place( "gamedataAimAssistCommon_Record", "SoftLockBrakeAngle", (AimAssistCommon_Record_SoftLockBrakeAngle x) => { return re.Hooks.CallOriginal<re.msgpack.EulerAngles>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistCommon_Record_SoftLockBrakeAngle( game.data.AimAssistCommon_Record self );EulerAngles FirstPassAngleRange()RTTIre.Hooks.Place( "gamedataAimAssistCommon_Record", "FirstPassAngleRange", (AimAssistCommon_Record_FirstPassAngleRange x) => { return re.Hooks.CallOriginal<re.msgpack.EulerAngles>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistCommon_Record_FirstPassAngleRange( game.data.AimAssistCommon_Record self );float WorldProximityThreshold()RTTIre.Hooks.Place( "gamedataAimAssistCommon_Record", "WorldProximityThreshold", (AimAssistCommon_Record_WorldProximityThreshold x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistCommon_Record_WorldProximityThreshold( game.data.AimAssistCommon_Record self );float AngleProximityBonus()RTTIre.Hooks.Place( "gamedataAimAssistCommon_Record", "AngleProximityBonus", (AimAssistCommon_Record_AngleProximityBonus x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistCommon_Record_AngleProximityBonus( game.data.AimAssistCommon_Record self );float RotatingAwayFromPastTargetPenalty()RTTIre.Hooks.Place( "gamedataAimAssistCommon_Record", "RotatingAwayFromPastTargetPenalty", (AimAssistCommon_Record_RotatingAwayFromPastTargetPenalty x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistCommon_Record_RotatingAwayFromPastTargetPenalty( game.data.AimAssistCommon_Record self );float WorldDistUnitWeight()RTTIre.Hooks.Place( "gamedataAimAssistCommon_Record", "WorldDistUnitWeight", (AimAssistCommon_Record_WorldDistUnitWeight x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistCommon_Record_WorldDistUnitWeight( game.data.AimAssistCommon_Record self );float TargetLostTimeOut()RTTIre.Hooks.Place( "gamedataAimAssistCommon_Record", "TargetLostTimeOut", (AimAssistCommon_Record_TargetLostTimeOut x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistCommon_Record_TargetLostTimeOut( game.data.AimAssistCommon_Record self );float SoftLockTargetLostTimeOut()RTTIre.Hooks.Place( "gamedataAimAssistCommon_Record", "SoftLockTargetLostTimeOut", (AimAssistCommon_Record_SoftLockTargetLostTimeOut x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistCommon_Record_SoftLockTargetLostTimeOut( game.data.AimAssistCommon_Record self );float PastTargetWeight()RTTIre.Hooks.Place( "gamedataAimAssistCommon_Record", "PastTargetWeight", (AimAssistCommon_Record_PastTargetWeight x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistCommon_Record_PastTargetWeight( game.data.AimAssistCommon_Record self );float WorldProximityBonus()RTTIre.Hooks.Place( "gamedataAimAssistCommon_Record", "WorldProximityBonus", (AimAssistCommon_Record_WorldProximityBonus x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistCommon_Record_WorldProximityBonus( game.data.AimAssistCommon_Record self );float AngleProximityThreshold()RTTIre.Hooks.Place( "gamedataAimAssistCommon_Record", "AngleProximityThreshold", (AimAssistCommon_Record_AngleProximityThreshold x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistCommon_Record_AngleProximityThreshold( game.data.AimAssistCommon_Record self );float WorldDistUnit()RTTIre.Hooks.Place( "gamedataAimAssistCommon_Record", "WorldDistUnit", (AimAssistCommon_Record_WorldDistUnit x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistCommon_Record_WorldDistUnit( game.data.AimAssistCommon_Record self );float AngleDistUnitWeight()RTTIre.Hooks.Place( "gamedataAimAssistCommon_Record", "AngleDistUnitWeight", (AimAssistCommon_Record_AngleDistUnitWeight x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistCommon_Record_AngleDistUnitWeight( game.data.AimAssistCommon_Record self );float SoftLockTargetWeight()RTTIre.Hooks.Place( "gamedataAimAssistCommon_Record", "SoftLockTargetWeight", (AimAssistCommon_Record_SoftLockTargetWeight x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistCommon_Record_SoftLockTargetWeight( game.data.AimAssistCommon_Record self );float AngleDistUnit()RTTIre.Hooks.Place( "gamedataAimAssistCommon_Record", "AngleDistUnit", (AimAssistCommon_Record_AngleDistUnit x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistCommon_Record_AngleDistUnit( game.data.AimAssistCommon_Record self );float TargetFilterPriorityBonus()RTTIre.Hooks.Place( "gamedataAimAssistCommon_Record", "TargetFilterPriorityBonus", (AimAssistCommon_Record_TargetFilterPriorityBonus x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistCommon_Record_TargetFilterPriorityBonus( game.data.AimAssistCommon_Record self );float TargetAcquisitionDelayTime()RTTIre.Hooks.Place( "gamedataAimAssistCommon_Record", "TargetAcquisitionDelayTime", (AimAssistCommon_Record_TargetAcquisitionDelayTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistCommon_Record_TargetAcquisitionDelayTime( game.data.AimAssistCommon_Record self );float RecentInputTime()RTTIre.Hooks.Place( "gamedataAimAssistCommon_Record", "RecentInputTime", (AimAssistCommon_Record_RecentInputTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistCommon_Record_RecentInputTime( game.data.AimAssistCommon_Record self );bool ForceSoftLockMinimumWeight()RTTIre.Hooks.Place( "gamedataAimAssistCommon_Record", "ForceSoftLockMinimumWeight", (AimAssistCommon_Record_ForceSoftLockMinimumWeight x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistCommon_Record_ForceSoftLockMinimumWeight( game.data.AimAssistCommon_Record self );bool IsEnabled()RTTIre.Hooks.Place( "gamedataAimAssistCommon_Record", "IsEnabled", (AimAssistCommon_Record_IsEnabled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistCommon_Record_IsEnabled( game.data.AimAssistCommon_Record self );bool IsEnabledForMouse()RTTIre.Hooks.Place( "gamedataAimAssistCommon_Record", "IsEnabledForMouse", (AimAssistCommon_Record_IsEnabledForMouse x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistCommon_Record_IsEnabledForMouse( game.data.AimAssistCommon_Record self );bool PrimaryComponentsOnly()RTTIre.Hooks.Place( "gamedataAimAssistCommon_Record", "PrimaryComponentsOnly", (AimAssistCommon_Record_PrimaryComponentsOnly x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistCommon_Record_PrimaryComponentsOnly( game.data.AimAssistCommon_Record self );