class game.data
AimAssistMagnetism_Record
game.data.AimAssistMagnetism_Record
- 0 properties
- 19 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
CName DistanceMultiplier()RTTIre.Hooks.Place( "gamedataAimAssistMagnetism_Record", "DistanceMultiplier", (AimAssistMagnetism_Record_DistanceMultiplier x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistMagnetism_Record_DistanceMultiplier( game.data.AimAssistMagnetism_Record self );CName StickInputMagMultiplier()RTTIre.Hooks.Place( "gamedataAimAssistMagnetism_Record", "StickInputMagMultiplier", (AimAssistMagnetism_Record_StickInputMagMultiplier x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistMagnetism_Record_StickInputMagMultiplier( game.data.AimAssistMagnetism_Record self );Vector2 MaxStrength()RTTIre.Hooks.Place( "gamedataAimAssistMagnetism_Record", "MaxStrength", (AimAssistMagnetism_Record_MaxStrength x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistMagnetism_Record_MaxStrength( game.data.AimAssistMagnetism_Record self );float SoftLockMinimumMagnetism()RTTIre.Hooks.Place( "gamedataAimAssistMagnetism_Record", "SoftLockMinimumMagnetism", (AimAssistMagnetism_Record_SoftLockMinimumMagnetism x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistMagnetism_Record_SoftLockMinimumMagnetism( game.data.AimAssistMagnetism_Record self );float BlendOnTime()RTTIre.Hooks.Place( "gamedataAimAssistMagnetism_Record", "BlendOnTime", (AimAssistMagnetism_Record_BlendOnTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistMagnetism_Record_BlendOnTime( game.data.AimAssistMagnetism_Record self );float BlendOffTime()RTTIre.Hooks.Place( "gamedataAimAssistMagnetism_Record", "BlendOffTime", (AimAssistMagnetism_Record_BlendOffTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistMagnetism_Record_BlendOffTime( game.data.AimAssistMagnetism_Record self );float MaxTimeTillOffTarget()RTTIre.Hooks.Place( "gamedataAimAssistMagnetism_Record", "MaxTimeTillOffTarget", (AimAssistMagnetism_Record_MaxTimeTillOffTarget x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistMagnetism_Record_MaxTimeTillOffTarget( game.data.AimAssistMagnetism_Record self );float MinTimeTillOffTarget()RTTIre.Hooks.Place( "gamedataAimAssistMagnetism_Record", "MinTimeTillOffTarget", (AimAssistMagnetism_Record_MinTimeTillOffTarget x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistMagnetism_Record_MinTimeTillOffTarget( game.data.AimAssistMagnetism_Record self );float SoftLockBlendInTime()RTTIre.Hooks.Place( "gamedataAimAssistMagnetism_Record", "SoftLockBlendInTime", (AimAssistMagnetism_Record_SoftLockBlendInTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistMagnetism_Record_SoftLockBlendInTime( game.data.AimAssistMagnetism_Record self );float SoftLockTimeToReach()RTTIre.Hooks.Place( "gamedataAimAssistMagnetism_Record", "SoftLockTimeToReach", (AimAssistMagnetism_Record_SoftLockTimeToReach x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistMagnetism_Record_SoftLockTimeToReach( game.data.AimAssistMagnetism_Record self );float PitchBoundAdditiveForYawMagnetism()RTTIre.Hooks.Place( "gamedataAimAssistMagnetism_Record", "PitchBoundAdditiveForYawMagnetism", (AimAssistMagnetism_Record_PitchBoundAdditiveForYawMagnetism x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistMagnetism_Record_PitchBoundAdditiveForYawMagnetism( game.data.AimAssistMagnetism_Record self );float YawBoundAdditiveForPitchMagnetism()RTTIre.Hooks.Place( "gamedataAimAssistMagnetism_Record", "YawBoundAdditiveForPitchMagnetism", (AimAssistMagnetism_Record_YawBoundAdditiveForPitchMagnetism x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistMagnetism_Record_YawBoundAdditiveForPitchMagnetism( game.data.AimAssistMagnetism_Record self );float FullStickThreshold()RTTIre.Hooks.Place( "gamedataAimAssistMagnetism_Record", "FullStickThreshold", (AimAssistMagnetism_Record_FullStickThreshold x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistMagnetism_Record_FullStickThreshold( game.data.AimAssistMagnetism_Record self );float FullStickYawAngleDisable()RTTIre.Hooks.Place( "gamedataAimAssistMagnetism_Record", "FullStickYawAngleDisable", (AimAssistMagnetism_Record_FullStickYawAngleDisable x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistMagnetism_Record_FullStickYawAngleDisable( game.data.AimAssistMagnetism_Record self );bool TargetLostBlendOut()RTTIre.Hooks.Place( "gamedataAimAssistMagnetism_Record", "TargetLostBlendOut", (AimAssistMagnetism_Record_TargetLostBlendOut x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistMagnetism_Record_TargetLostBlendOut( game.data.AimAssistMagnetism_Record self );bool TrackedTargetAutoTargeting()RTTIre.Hooks.Place( "gamedataAimAssistMagnetism_Record", "TrackedTargetAutoTargeting", (AimAssistMagnetism_Record_TrackedTargetAutoTargeting x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistMagnetism_Record_TrackedTargetAutoTargeting( game.data.AimAssistMagnetism_Record self );bool IsEnabled()RTTIre.Hooks.Place( "gamedataAimAssistMagnetism_Record", "IsEnabled", (AimAssistMagnetism_Record_IsEnabled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistMagnetism_Record_IsEnabled( game.data.AimAssistMagnetism_Record self );bool CheckWeaponEffectiveRange()RTTIre.Hooks.Place( "gamedataAimAssistMagnetism_Record", "CheckWeaponEffectiveRange", (AimAssistMagnetism_Record_CheckWeaponEffectiveRange x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistMagnetism_Record_CheckWeaponEffectiveRange( game.data.AimAssistMagnetism_Record self );bool DisableWithNoInput()RTTIre.Hooks.Place( "gamedataAimAssistMagnetism_Record", "DisableWithNoInput", (AimAssistMagnetism_Record_DisableWithNoInput x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistMagnetism_Record_DisableWithNoInput( game.data.AimAssistMagnetism_Record self );