class game.data
AimAssistTargetData_Record
game.data.AimAssistTargetData_Record
- 0 properties
- 13 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void Filters(out WeakHandle<game.data.AimAssistType_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataAimAssistTargetData_Record", "Filters", (AimAssistTargetData_Record_Filters x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistTargetData_Record_Filters( game.data.AimAssistTargetData_Record self, WeakHandle<game.data.AimAssistType_Record>[] outList );int GetFiltersCount()RTTIre.Hooks.Place( "gamedataAimAssistTargetData_Record", "GetFiltersCount", (AimAssistTargetData_Record_GetFiltersCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistTargetData_Record_GetFiltersCount( game.data.AimAssistTargetData_Record self );WeakHandle<game.data.AimAssistType_Record> GetFiltersItem(int index)RTTIgame.data.AimAssistType_Record? GetFiltersItemHandle(int index)RTTIre.Hooks.Place( "gamedataAimAssistTargetData_Record", "GetFiltersItemHandle", (AimAssistTargetData_Record_GetFiltersItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AimAssistType_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistTargetData_Record_GetFiltersItemHandle( game.data.AimAssistTargetData_Record self, int index );bool FiltersContains(WeakHandle<game.data.AimAssistType_Record> item)RTTIre.Hooks.Place( "gamedataAimAssistTargetData_Record", "FiltersContains", (AimAssistTargetData_Record_FiltersContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistTargetData_Record_FiltersContains( game.data.AimAssistTargetData_Record self, WeakHandle<game.data.AimAssistType_Record> item );float HeightUp()RTTIre.Hooks.Place( "gamedataAimAssistTargetData_Record", "HeightUp", (AimAssistTargetData_Record_HeightUp x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistTargetData_Record_HeightUp( game.data.AimAssistTargetData_Record self );float AimSnapAngle()RTTIre.Hooks.Place( "gamedataAimAssistTargetData_Record", "AimSnapAngle", (AimAssistTargetData_Record_AimSnapAngle x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistTargetData_Record_AimSnapAngle( game.data.AimAssistTargetData_Record self );float HeightDown()RTTIre.Hooks.Place( "gamedataAimAssistTargetData_Record", "HeightDown", (AimAssistTargetData_Record_HeightDown x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistTargetData_Record_HeightDown( game.data.AimAssistTargetData_Record self );float Width()RTTIre.Hooks.Place( "gamedataAimAssistTargetData_Record", "Width", (AimAssistTargetData_Record_Width x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistTargetData_Record_Width( game.data.AimAssistTargetData_Record self );float AimSnapPriorityWeight()RTTIre.Hooks.Place( "gamedataAimAssistTargetData_Record", "AimSnapPriorityWeight", (AimAssistTargetData_Record_AimSnapPriorityWeight x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistTargetData_Record_AimSnapPriorityWeight( game.data.AimAssistTargetData_Record self );float MagnetismPriorityWeight()RTTIre.Hooks.Place( "gamedataAimAssistTargetData_Record", "MagnetismPriorityWeight", (AimAssistTargetData_Record_MagnetismPriorityWeight x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistTargetData_Record_MagnetismPriorityWeight( game.data.AimAssistTargetData_Record self );bool IsForAimMagnetisim()RTTIre.Hooks.Place( "gamedataAimAssistTargetData_Record", "IsForAimMagnetisim", (AimAssistTargetData_Record_IsForAimMagnetisim x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistTargetData_Record_IsForAimMagnetisim( game.data.AimAssistTargetData_Record self );bool IsForAimSnap()RTTIre.Hooks.Place( "gamedataAimAssistTargetData_Record", "IsForAimSnap", (AimAssistTargetData_Record_IsForAimSnap x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AimAssistTargetData_Record_IsForAimSnap( game.data.AimAssistTargetData_Record self );