class game.data
AttackDirection_Record
game.data.AttackDirection_Record
- 0 properties
- 7 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.MeleeAttackDirection_Record> Direction()RTTIgame.data.MeleeAttackDirection_Record? DirectionHandle()RTTIre.Hooks.Place( "gamedataAttackDirection_Record", "DirectionHandle", (AttackDirection_Record_DirectionHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.MeleeAttackDirection_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AttackDirection_Record_DirectionHandle( game.data.AttackDirection_Record self );Vector3 StartPosition()RTTIre.Hooks.Place( "gamedataAttackDirection_Record", "StartPosition", (AttackDirection_Record_StartPosition x) => { return re.Hooks.CallOriginal<re.msgpack.Vector3>(); } ); [Msgpack.Gen] public readonly partial record struct AttackDirection_Record_StartPosition( game.data.AttackDirection_Record self );Vector3 MiddlePosition()RTTIre.Hooks.Place( "gamedataAttackDirection_Record", "MiddlePosition", (AttackDirection_Record_MiddlePosition x) => { return re.Hooks.CallOriginal<re.msgpack.Vector3>(); } ); [Msgpack.Gen] public readonly partial record struct AttackDirection_Record_MiddlePosition( game.data.AttackDirection_Record self );Vector3 EndPosition()RTTIre.Hooks.Place( "gamedataAttackDirection_Record", "EndPosition", (AttackDirection_Record_EndPosition x) => { return re.Hooks.CallOriginal<re.msgpack.Vector3>(); } ); [Msgpack.Gen] public readonly partial record struct AttackDirection_Record_EndPosition( game.data.AttackDirection_Record self );bool UseMiddlePosition()RTTIre.Hooks.Place( "gamedataAttackDirection_Record", "UseMiddlePosition", (AttackDirection_Record_UseMiddlePosition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AttackDirection_Record_UseMiddlePosition( game.data.AttackDirection_Record self );bool IsThrust()RTTIre.Hooks.Place( "gamedataAttackDirection_Record", "IsThrust", (AttackDirection_Record_IsThrust x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AttackDirection_Record_IsThrust( game.data.AttackDirection_Record self );