class game.data
BuildAttributeSet_Record
game.data.BuildAttributeSet_Record
- 0 properties
- 5 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void Attributes(out WeakHandle<game.data.BuildAttribute_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataBuildAttributeSet_Record", "Attributes", (BuildAttributeSet_Record_Attributes x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BuildAttributeSet_Record_Attributes( game.data.BuildAttributeSet_Record self, WeakHandle<game.data.BuildAttribute_Record>[] outList );int GetAttributesCount()RTTIre.Hooks.Place( "gamedataBuildAttributeSet_Record", "GetAttributesCount", (BuildAttributeSet_Record_GetAttributesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct BuildAttributeSet_Record_GetAttributesCount( game.data.BuildAttributeSet_Record self );WeakHandle<game.data.BuildAttribute_Record> GetAttributesItem(int index)RTTIgame.data.BuildAttribute_Record? GetAttributesItemHandle(int index)RTTIre.Hooks.Place( "gamedataBuildAttributeSet_Record", "GetAttributesItemHandle", (BuildAttributeSet_Record_GetAttributesItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.BuildAttribute_Record>(); } ); [Msgpack.Gen] public readonly partial record struct BuildAttributeSet_Record_GetAttributesItemHandle( game.data.BuildAttributeSet_Record self, int index );bool AttributesContains(WeakHandle<game.data.BuildAttribute_Record> item)RTTIre.Hooks.Place( "gamedataBuildAttributeSet_Record", "AttributesContains", (BuildAttributeSet_Record_AttributesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BuildAttributeSet_Record_AttributesContains( game.data.BuildAttributeSet_Record self, WeakHandle<game.data.BuildAttribute_Record> item );