class game.data
BuildPerkSet_Record
game.data.BuildPerkSet_Record
- 0 properties
- 5 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void Perks(out WeakHandle<game.data.BuildPerk_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataBuildPerkSet_Record", "Perks", (BuildPerkSet_Record_Perks x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BuildPerkSet_Record_Perks( game.data.BuildPerkSet_Record self, WeakHandle<game.data.BuildPerk_Record>[] outList );int GetPerksCount()RTTIre.Hooks.Place( "gamedataBuildPerkSet_Record", "GetPerksCount", (BuildPerkSet_Record_GetPerksCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct BuildPerkSet_Record_GetPerksCount( game.data.BuildPerkSet_Record self );WeakHandle<game.data.BuildPerk_Record> GetPerksItem(int index)RTTIgame.data.BuildPerk_Record? GetPerksItemHandle(int index)RTTIre.Hooks.Place( "gamedataBuildPerkSet_Record", "GetPerksItemHandle", (BuildPerkSet_Record_GetPerksItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.BuildPerk_Record>(); } ); [Msgpack.Gen] public readonly partial record struct BuildPerkSet_Record_GetPerksItemHandle( game.data.BuildPerkSet_Record self, int index );bool PerksContains(WeakHandle<game.data.BuildPerk_Record> item)RTTIre.Hooks.Place( "gamedataBuildPerkSet_Record", "PerksContains", (BuildPerkSet_Record_PerksContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BuildPerkSet_Record_PerksContains( game.data.BuildPerkSet_Record self, WeakHandle<game.data.BuildPerk_Record> item );