class game.data
CharacterList_Record
game.data.CharacterList_Record
- 0 properties
- 5 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void Entries(out WeakHandle<game.data.CharacterEntry_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataCharacterList_Record", "Entries", (CharacterList_Record_Entries x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CharacterList_Record_Entries( game.data.CharacterList_Record self, WeakHandle<game.data.CharacterEntry_Record>[] outList );int GetEntriesCount()RTTIre.Hooks.Place( "gamedataCharacterList_Record", "GetEntriesCount", (CharacterList_Record_GetEntriesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct CharacterList_Record_GetEntriesCount( game.data.CharacterList_Record self );WeakHandle<game.data.CharacterEntry_Record> GetEntriesItem(int index)RTTIgame.data.CharacterEntry_Record? GetEntriesItemHandle(int index)RTTIre.Hooks.Place( "gamedataCharacterList_Record", "GetEntriesItemHandle", (CharacterList_Record_GetEntriesItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.CharacterEntry_Record>(); } ); [Msgpack.Gen] public readonly partial record struct CharacterList_Record_GetEntriesItemHandle( game.data.CharacterList_Record self, int index );bool EntriesContains(WeakHandle<game.data.CharacterEntry_Record> item)RTTIre.Hooks.Place( "gamedataCharacterList_Record", "EntriesContains", (CharacterList_Record_EntriesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CharacterList_Record_EntriesContains( game.data.CharacterList_Record self, WeakHandle<game.data.CharacterEntry_Record> item );