class game.data
CrowdSlotMovementSettingsBase_Record
game.data.CrowdSlotMovementSettingsBase_Record
- 0 properties
- 50 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
float MaxStopSpeed()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "MaxStopSpeed", (CrowdSlotMovementSettingsBase_Record_MaxStopSpeed x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_MaxStopSpeed( game.data.CrowdSlotMovementSettingsBase_Record self );float DirectionSmoothFactor()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "DirectionSmoothFactor", (CrowdSlotMovementSettingsBase_Record_DirectionSmoothFactor x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_DirectionSmoothFactor( game.data.CrowdSlotMovementSettingsBase_Record self );float CurveFactor()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "CurveFactor", (CrowdSlotMovementSettingsBase_Record_CurveFactor x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_CurveFactor( game.data.CrowdSlotMovementSettingsBase_Record self );float MinLightDelay()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "MinLightDelay", (CrowdSlotMovementSettingsBase_Record_MinLightDelay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_MinLightDelay( game.data.CrowdSlotMovementSettingsBase_Record self );float RadiusSmoothFactor()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "RadiusSmoothFactor", (CrowdSlotMovementSettingsBase_Record_RadiusSmoothFactor x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_RadiusSmoothFactor( game.data.CrowdSlotMovementSettingsBase_Record self );float BumpTriggerSpeedFactor()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "BumpTriggerSpeedFactor", (CrowdSlotMovementSettingsBase_Record_BumpTriggerSpeedFactor x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_BumpTriggerSpeedFactor( game.data.CrowdSlotMovementSettingsBase_Record self );float MaxSpeed()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "MaxSpeed", (CrowdSlotMovementSettingsBase_Record_MaxSpeed x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_MaxSpeed( game.data.CrowdSlotMovementSettingsBase_Record self );float AvoidanceReserve()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "AvoidanceReserve", (CrowdSlotMovementSettingsBase_Record_AvoidanceReserve x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_AvoidanceReserve( game.data.CrowdSlotMovementSettingsBase_Record self );float MaxDeviationFromPath()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "MaxDeviationFromPath", (CrowdSlotMovementSettingsBase_Record_MaxDeviationFromPath x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_MaxDeviationFromPath( game.data.CrowdSlotMovementSettingsBase_Record self );float SoftAdheranceMax()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "SoftAdheranceMax", (CrowdSlotMovementSettingsBase_Record_SoftAdheranceMax x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_SoftAdheranceMax( game.data.CrowdSlotMovementSettingsBase_Record self );float MinAnimScale()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "MinAnimScale", (CrowdSlotMovementSettingsBase_Record_MinAnimScale x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_MinAnimScale( game.data.CrowdSlotMovementSettingsBase_Record self );int MoveSpeedType()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "MoveSpeedType", (CrowdSlotMovementSettingsBase_Record_MoveSpeedType x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_MoveSpeedType( game.data.CrowdSlotMovementSettingsBase_Record self );float OverlapTolerance()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "OverlapTolerance", (CrowdSlotMovementSettingsBase_Record_OverlapTolerance x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_OverlapTolerance( game.data.CrowdSlotMovementSettingsBase_Record self );float MaxLightDelay()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "MaxLightDelay", (CrowdSlotMovementSettingsBase_Record_MaxLightDelay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_MaxLightDelay( game.data.CrowdSlotMovementSettingsBase_Record self );float Length()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "Length", (CrowdSlotMovementSettingsBase_Record_Length x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_Length( game.data.CrowdSlotMovementSettingsBase_Record self );float StopReserve()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "StopReserve", (CrowdSlotMovementSettingsBase_Record_StopReserve x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_StopReserve( game.data.CrowdSlotMovementSettingsBase_Record self );float SoftAdheranceMin()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "SoftAdheranceMin", (CrowdSlotMovementSettingsBase_Record_SoftAdheranceMin x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_SoftAdheranceMin( game.data.CrowdSlotMovementSettingsBase_Record self );float ReachFactor()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "ReachFactor", (CrowdSlotMovementSettingsBase_Record_ReachFactor x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_ReachFactor( game.data.CrowdSlotMovementSettingsBase_Record self );float FenceGapReserve()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "FenceGapReserve", (CrowdSlotMovementSettingsBase_Record_FenceGapReserve x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_FenceGapReserve( game.data.CrowdSlotMovementSettingsBase_Record self );float BumpTriggerMaxDistancePlayer()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "BumpTriggerMaxDistancePlayer", (CrowdSlotMovementSettingsBase_Record_BumpTriggerMaxDistancePlayer x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_BumpTriggerMaxDistancePlayer( game.data.CrowdSlotMovementSettingsBase_Record self );float MinSpeed()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "MinSpeed", (CrowdSlotMovementSettingsBase_Record_MinSpeed x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_MinSpeed( game.data.CrowdSlotMovementSettingsBase_Record self );float BaseRadius()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "BaseRadius", (CrowdSlotMovementSettingsBase_Record_BaseRadius x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_BaseRadius( game.data.CrowdSlotMovementSettingsBase_Record self );float AccelerationFactor()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "AccelerationFactor", (CrowdSlotMovementSettingsBase_Record_AccelerationFactor x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_AccelerationFactor( game.data.CrowdSlotMovementSettingsBase_Record self );float BumpTriggerRadiusFactor()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "BumpTriggerRadiusFactor", (CrowdSlotMovementSettingsBase_Record_BumpTriggerRadiusFactor x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_BumpTriggerRadiusFactor( game.data.CrowdSlotMovementSettingsBase_Record self );float RotationSpeed()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "RotationSpeed", (CrowdSlotMovementSettingsBase_Record_RotationSpeed x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_RotationSpeed( game.data.CrowdSlotMovementSettingsBase_Record self );float SurroundDistance()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "SurroundDistance", (CrowdSlotMovementSettingsBase_Record_SurroundDistance x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_SurroundDistance( game.data.CrowdSlotMovementSettingsBase_Record self );float BumpTriggerMaxDistanceNPC()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "BumpTriggerMaxDistanceNPC", (CrowdSlotMovementSettingsBase_Record_BumpTriggerMaxDistanceNPC x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_BumpTriggerMaxDistanceNPC( game.data.CrowdSlotMovementSettingsBase_Record self );float MaxSpeedTolerance()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "MaxSpeedTolerance", (CrowdSlotMovementSettingsBase_Record_MaxSpeedTolerance x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_MaxSpeedTolerance( game.data.CrowdSlotMovementSettingsBase_Record self );float RadiusTopClamp()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "RadiusTopClamp", (CrowdSlotMovementSettingsBase_Record_RadiusTopClamp x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_RadiusTopClamp( game.data.CrowdSlotMovementSettingsBase_Record self );float BumpTriggerMinSpeed()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "BumpTriggerMinSpeed", (CrowdSlotMovementSettingsBase_Record_BumpTriggerMinSpeed x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_BumpTriggerMinSpeed( game.data.CrowdSlotMovementSettingsBase_Record self );float BrakePressureFactor()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "BrakePressureFactor", (CrowdSlotMovementSettingsBase_Record_BrakePressureFactor x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_BrakePressureFactor( game.data.CrowdSlotMovementSettingsBase_Record self );float Acceleration()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "Acceleration", (CrowdSlotMovementSettingsBase_Record_Acceleration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_Acceleration( game.data.CrowdSlotMovementSettingsBase_Record self );float RadiusBottomClamp()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "RadiusBottomClamp", (CrowdSlotMovementSettingsBase_Record_RadiusBottomClamp x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_RadiusBottomClamp( game.data.CrowdSlotMovementSettingsBase_Record self );float AbsoluteFrontClamp()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "AbsoluteFrontClamp", (CrowdSlotMovementSettingsBase_Record_AbsoluteFrontClamp x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_AbsoluteFrontClamp( game.data.CrowdSlotMovementSettingsBase_Record self );float MinStopSpeed()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "MinStopSpeed", (CrowdSlotMovementSettingsBase_Record_MinStopSpeed x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_MinStopSpeed( game.data.CrowdSlotMovementSettingsBase_Record self );float LaneObstacleBuffer()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "LaneObstacleBuffer", (CrowdSlotMovementSettingsBase_Record_LaneObstacleBuffer x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_LaneObstacleBuffer( game.data.CrowdSlotMovementSettingsBase_Record self );float Deceleration()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "Deceleration", (CrowdSlotMovementSettingsBase_Record_Deceleration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_Deceleration( game.data.CrowdSlotMovementSettingsBase_Record self );float CurveLimit()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "CurveLimit", (CrowdSlotMovementSettingsBase_Record_CurveLimit x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_CurveLimit( game.data.CrowdSlotMovementSettingsBase_Record self );float MaxAnimScale()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "MaxAnimScale", (CrowdSlotMovementSettingsBase_Record_MaxAnimScale x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_MaxAnimScale( game.data.CrowdSlotMovementSettingsBase_Record self );bool SpeedStage()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "SpeedStage", (CrowdSlotMovementSettingsBase_Record_SpeedStage x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_SpeedStage( game.data.CrowdSlotMovementSettingsBase_Record self );bool DirectionStage()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "DirectionStage", (CrowdSlotMovementSettingsBase_Record_DirectionStage x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_DirectionStage( game.data.CrowdSlotMovementSettingsBase_Record self );bool PredictSpecialVehicles()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "PredictSpecialVehicles", (CrowdSlotMovementSettingsBase_Record_PredictSpecialVehicles x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_PredictSpecialVehicles( game.data.CrowdSlotMovementSettingsBase_Record self );bool DropItems()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "DropItems", (CrowdSlotMovementSettingsBase_Record_DropItems x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_DropItems( game.data.CrowdSlotMovementSettingsBase_Record self );bool IgnoreLights()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "IgnoreLights", (CrowdSlotMovementSettingsBase_Record_IgnoreLights x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_IgnoreLights( game.data.CrowdSlotMovementSettingsBase_Record self );bool IgnorePlayer()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "IgnorePlayer", (CrowdSlotMovementSettingsBase_Record_IgnorePlayer x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_IgnorePlayer( game.data.CrowdSlotMovementSettingsBase_Record self );bool IgnoreSpeedLimitations()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "IgnoreSpeedLimitations", (CrowdSlotMovementSettingsBase_Record_IgnoreSpeedLimitations x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_IgnoreSpeedLimitations( game.data.CrowdSlotMovementSettingsBase_Record self );bool IgnorePedestrians()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "IgnorePedestrians", (CrowdSlotMovementSettingsBase_Record_IgnorePedestrians x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_IgnorePedestrians( game.data.CrowdSlotMovementSettingsBase_Record self );bool IgnoreCars()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "IgnoreCars", (CrowdSlotMovementSettingsBase_Record_IgnoreCars x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_IgnoreCars( game.data.CrowdSlotMovementSettingsBase_Record self );bool IgnoreRules()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "IgnoreRules", (CrowdSlotMovementSettingsBase_Record_IgnoreRules x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_IgnoreRules( game.data.CrowdSlotMovementSettingsBase_Record self );bool IgnoreStatics()RTTIre.Hooks.Place( "gamedataCrowdSlotMovementSettingsBase_Record", "IgnoreStatics", (CrowdSlotMovementSettingsBase_Record_IgnoreStatics x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CrowdSlotMovementSettingsBase_Record_IgnoreStatics( game.data.CrowdSlotMovementSettingsBase_Record self );