BlackICE Scripting

class game.data

CrowdSlotMovementSettingsBase_Record

game.data.CrowdSlotMovementSettingsBase_Record

  • 0 properties
  • 50 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • float MaxStopSpeed() RTTI
  • float DirectionSmoothFactor() RTTI
  • float CurveFactor() RTTI
  • float MinLightDelay() RTTI
  • float RadiusSmoothFactor() RTTI
  • float BumpTriggerSpeedFactor() RTTI
  • float MaxSpeed() RTTI
  • float AvoidanceReserve() RTTI
  • float MaxDeviationFromPath() RTTI
  • float SoftAdheranceMax() RTTI
  • float MinAnimScale() RTTI
  • int MoveSpeedType() RTTI
  • float OverlapTolerance() RTTI
  • float MaxLightDelay() RTTI
  • float Length() RTTI
  • float StopReserve() RTTI
  • float SoftAdheranceMin() RTTI
  • float ReachFactor() RTTI
  • float FenceGapReserve() RTTI
  • float BumpTriggerMaxDistancePlayer() RTTI
  • float MinSpeed() RTTI
  • float BaseRadius() RTTI
  • float AccelerationFactor() RTTI
  • float BumpTriggerRadiusFactor() RTTI
  • float RotationSpeed() RTTI
  • float SurroundDistance() RTTI
  • float BumpTriggerMaxDistanceNPC() RTTI
  • float MaxSpeedTolerance() RTTI
  • float RadiusTopClamp() RTTI
  • float BumpTriggerMinSpeed() RTTI
  • float BrakePressureFactor() RTTI
  • float Acceleration() RTTI
  • float RadiusBottomClamp() RTTI
  • float AbsoluteFrontClamp() RTTI
  • float MinStopSpeed() RTTI
  • float LaneObstacleBuffer() RTTI
  • float Deceleration() RTTI
  • float CurveLimit() RTTI
  • float MaxAnimScale() RTTI
  • bool SpeedStage() RTTI
  • bool DirectionStage() RTTI
  • bool PredictSpecialVehicles() RTTI
  • bool DropItems() RTTI
  • bool IgnoreLights() RTTI
  • bool IgnorePlayer() RTTI
  • bool IgnoreSpeedLimitations() RTTI
  • bool IgnorePedestrians() RTTI
  • bool IgnoreCars() RTTI
  • bool IgnoreRules() RTTI
  • bool IgnoreStatics() RTTI