class game.data
EquipmentMovementSound_Record
game.data.EquipmentMovementSound_Record
- 0 properties
- 2 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
CName AudioMovementName()RTTIre.Hooks.Place( "gamedataEquipmentMovementSound_Record", "AudioMovementName", (EquipmentMovementSound_Record_AudioMovementName x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct EquipmentMovementSound_Record_AudioMovementName( game.data.EquipmentMovementSound_Record self );float Priority()RTTIre.Hooks.Place( "gamedataEquipmentMovementSound_Record", "Priority", (EquipmentMovementSound_Record_Priority x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct EquipmentMovementSound_Record_Priority( game.data.EquipmentMovementSound_Record self );