BlackICE Scripting

class game.data

GyroPatternFromAngle_Record

game.data.GyroPatternFromAngle_Record

  • 0 properties
  • 24 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • void AngleMotions(out WeakHandle<game.data.GyroAngleMotion_Record>[] outList) RTTI
  • int GetAngleMotionsCount() RTTI
  • WeakHandle<game.data.GyroAngleMotion_Record> GetAngleMotionsItem(int index) RTTI
  • game.data.GyroAngleMotion_Record? GetAngleMotionsItemHandle(int index) RTTI
  • bool AngleMotionsContains(WeakHandle<game.data.GyroAngleMotion_Record> item) RTTI
  • CName[] StateTransitions() RTTI
  • int GetStateTransitionsCount() RTTI
  • CName GetStateTransitionsItem(int index) RTTI
  • bool StateTransitionsContains(CName item) RTTI
  • CName[] Restrictions() RTTI
  • int GetRestrictionsCount() RTTI
  • CName GetRestrictionsItem(int index) RTTI
  • bool RestrictionsContains(CName item) RTTI
  • CName TutorialName() RTTI
  • CName PatternName() RTTI
  • CName StateName() RTTI
  • CName MappingName() RTTI
  • int Priority() RTTI
  • float ArtificialSuspenseTime() RTTI
  • float JointActivationTime() RTTI
  • bool StartFromNeutralPos() RTTI
  • bool IsStatePattern() RTTI
  • bool IsHoldPassedActivation() RTTI
  • bool IsHoldAction() RTTI