class game.data
HitPrereqCondition_Record
game.data.HitPrereqCondition_Record
- 0 properties
- 4 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.HitPrereqConditionType_Record> Type()RTTIgame.data.HitPrereqConditionType_Record? TypeHandle()RTTIre.Hooks.Place( "gamedataHitPrereqCondition_Record", "TypeHandle", (HitPrereqCondition_Record_TypeHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.HitPrereqConditionType_Record>(); } ); [Msgpack.Gen] public readonly partial record struct HitPrereqCondition_Record_TypeHandle( game.data.HitPrereqCondition_Record self );bool Invert()RTTIre.Hooks.Place( "gamedataHitPrereqCondition_Record", "Invert", (HitPrereqCondition_Record_Invert x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct HitPrereqCondition_Record_Invert( game.data.HitPrereqCondition_Record self );bool OnlyOncePerShot()RTTIre.Hooks.Place( "gamedataHitPrereqCondition_Record", "OnlyOncePerShot", (HitPrereqCondition_Record_OnlyOncePerShot x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct HitPrereqCondition_Record_OnlyOncePerShot( game.data.HitPrereqCondition_Record self );