class game.data
InventoryItemGroup_Record
game.data.InventoryItemGroup_Record
- 0 properties
- 5 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void Items(out WeakHandle<game.data.InventoryItem_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataInventoryItemGroup_Record", "Items", (InventoryItemGroup_Record_Items x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct InventoryItemGroup_Record_Items( game.data.InventoryItemGroup_Record self, WeakHandle<game.data.InventoryItem_Record>[] outList );int GetItemsCount()RTTIre.Hooks.Place( "gamedataInventoryItemGroup_Record", "GetItemsCount", (InventoryItemGroup_Record_GetItemsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct InventoryItemGroup_Record_GetItemsCount( game.data.InventoryItemGroup_Record self );WeakHandle<game.data.InventoryItem_Record> GetItemsItem(int index)RTTIgame.data.InventoryItem_Record? GetItemsItemHandle(int index)RTTIre.Hooks.Place( "gamedataInventoryItemGroup_Record", "GetItemsItemHandle", (InventoryItemGroup_Record_GetItemsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.InventoryItem_Record>(); } ); [Msgpack.Gen] public readonly partial record struct InventoryItemGroup_Record_GetItemsItemHandle( game.data.InventoryItemGroup_Record self, int index );bool ItemsContains(WeakHandle<game.data.InventoryItem_Record> item)RTTIre.Hooks.Place( "gamedataInventoryItemGroup_Record", "ItemsContains", (InventoryItemGroup_Record_ItemsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct InventoryItemGroup_Record_ItemsContains( game.data.InventoryItemGroup_Record self, WeakHandle<game.data.InventoryItem_Record> item );