class game.data
LightPreset_Record
game.data.LightPreset_Record
- 0 properties
- 16 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
int[] ColorMin()RTTIint GetColorMinCount()RTTIre.Hooks.Place( "gamedataLightPreset_Record", "GetColorMinCount", (LightPreset_Record_GetColorMinCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct LightPreset_Record_GetColorMinCount( game.data.LightPreset_Record self );int GetColorMinItem(int index)RTTIre.Hooks.Place( "gamedataLightPreset_Record", "GetColorMinItem", (LightPreset_Record_GetColorMinItem x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct LightPreset_Record_GetColorMinItem( game.data.LightPreset_Record self, int index );bool ColorMinContains(int item)RTTIre.Hooks.Place( "gamedataLightPreset_Record", "ColorMinContains", (LightPreset_Record_ColorMinContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LightPreset_Record_ColorMinContains( game.data.LightPreset_Record self, int item );int[] ColorMax()RTTIint GetColorMaxCount()RTTIre.Hooks.Place( "gamedataLightPreset_Record", "GetColorMaxCount", (LightPreset_Record_GetColorMaxCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct LightPreset_Record_GetColorMaxCount( game.data.LightPreset_Record self );int GetColorMaxItem(int index)RTTIre.Hooks.Place( "gamedataLightPreset_Record", "GetColorMaxItem", (LightPreset_Record_GetColorMaxItem x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct LightPreset_Record_GetColorMaxItem( game.data.LightPreset_Record self, int index );bool ColorMaxContains(int item)RTTIre.Hooks.Place( "gamedataLightPreset_Record", "ColorMaxContains", (LightPreset_Record_ColorMaxContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LightPreset_Record_ColorMaxContains( game.data.LightPreset_Record self, int item );CName Curve()RTTIre.Hooks.Place( "gamedataLightPreset_Record", "Curve", (LightPreset_Record_Curve x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct LightPreset_Record_Curve( game.data.LightPreset_Record self );float Strength()RTTIre.Hooks.Place( "gamedataLightPreset_Record", "Strength", (LightPreset_Record_Strength x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct LightPreset_Record_Strength( game.data.LightPreset_Record self );float Duration()RTTIre.Hooks.Place( "gamedataLightPreset_Record", "Duration", (LightPreset_Record_Duration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct LightPreset_Record_Duration( game.data.LightPreset_Record self );float Time()RTTIre.Hooks.Place( "gamedataLightPreset_Record", "Time", (LightPreset_Record_Time x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct LightPreset_Record_Time( game.data.LightPreset_Record self );bool OverrideColorMin()RTTIre.Hooks.Place( "gamedataLightPreset_Record", "OverrideColorMin", (LightPreset_Record_OverrideColorMin x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LightPreset_Record_OverrideColorMin( game.data.LightPreset_Record self );bool On()RTTIre.Hooks.Place( "gamedataLightPreset_Record", "On", (LightPreset_Record_On x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LightPreset_Record_On( game.data.LightPreset_Record self );bool Loop()RTTIre.Hooks.Place( "gamedataLightPreset_Record", "Loop", (LightPreset_Record_Loop x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LightPreset_Record_Loop( game.data.LightPreset_Record self );bool Force()RTTIre.Hooks.Place( "gamedataLightPreset_Record", "Force", (LightPreset_Record_Force x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LightPreset_Record_Force( game.data.LightPreset_Record self );