class game.data
LookAtPreset_Record
game.data.LookAtPreset_Record
- 0 properties
- 20 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void LookAtParts(out WeakHandle<game.data.LookAtPart_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataLookAtPreset_Record", "LookAtParts", (LookAtPreset_Record_LookAtParts x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LookAtPreset_Record_LookAtParts( game.data.LookAtPreset_Record self, WeakHandle<game.data.LookAtPart_Record>[] outList );int GetLookAtPartsCount()RTTIre.Hooks.Place( "gamedataLookAtPreset_Record", "GetLookAtPartsCount", (LookAtPreset_Record_GetLookAtPartsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct LookAtPreset_Record_GetLookAtPartsCount( game.data.LookAtPreset_Record self );WeakHandle<game.data.LookAtPart_Record> GetLookAtPartsItem(int index)RTTIgame.data.LookAtPart_Record? GetLookAtPartsItemHandle(int index)RTTIre.Hooks.Place( "gamedataLookAtPreset_Record", "GetLookAtPartsItemHandle", (LookAtPreset_Record_GetLookAtPartsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.LookAtPart_Record>(); } ); [Msgpack.Gen] public readonly partial record struct LookAtPreset_Record_GetLookAtPartsItemHandle( game.data.LookAtPreset_Record self, int index );bool LookAtPartsContains(WeakHandle<game.data.LookAtPart_Record> item)RTTIre.Hooks.Place( "gamedataLookAtPreset_Record", "LookAtPartsContains", (LookAtPreset_Record_LookAtPartsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LookAtPreset_Record_LookAtPartsContains( game.data.LookAtPreset_Record self, WeakHandle<game.data.LookAtPart_Record> item );CName BodyPart()RTTIre.Hooks.Place( "gamedataLookAtPreset_Record", "BodyPart", (LookAtPreset_Record_BodyPart x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct LookAtPreset_Record_BodyPart( game.data.LookAtPreset_Record self );float SoftLimitDegrees()RTTIre.Hooks.Place( "gamedataLookAtPreset_Record", "SoftLimitDegrees", (LookAtPreset_Record_SoftLimitDegrees x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct LookAtPreset_Record_SoftLimitDegrees( game.data.LookAtPreset_Record self );float TransitionSpeed()RTTIre.Hooks.Place( "gamedataLookAtPreset_Record", "TransitionSpeed", (LookAtPreset_Record_TransitionSpeed x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct LookAtPreset_Record_TransitionSpeed( game.data.LookAtPreset_Record self );int Priority()RTTIre.Hooks.Place( "gamedataLookAtPreset_Record", "Priority", (LookAtPreset_Record_Priority x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct LookAtPreset_Record_Priority( game.data.LookAtPreset_Record self );float Suppress()RTTIre.Hooks.Place( "gamedataLookAtPreset_Record", "Suppress", (LookAtPreset_Record_Suppress x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct LookAtPreset_Record_Suppress( game.data.LookAtPreset_Record self );float BackLimitDegrees()RTTIre.Hooks.Place( "gamedataLookAtPreset_Record", "BackLimitDegrees", (LookAtPreset_Record_BackLimitDegrees x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct LookAtPreset_Record_BackLimitDegrees( game.data.LookAtPreset_Record self );int Mode()RTTIre.Hooks.Place( "gamedataLookAtPreset_Record", "Mode", (LookAtPreset_Record_Mode x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct LookAtPreset_Record_Mode( game.data.LookAtPreset_Record self );float HardLimitDistance()RTTIre.Hooks.Place( "gamedataLookAtPreset_Record", "HardLimitDistance", (LookAtPreset_Record_HardLimitDistance x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct LookAtPreset_Record_HardLimitDistance( game.data.LookAtPreset_Record self );float HardLimitDegrees()RTTIre.Hooks.Place( "gamedataLookAtPreset_Record", "HardLimitDegrees", (LookAtPreset_Record_HardLimitDegrees x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct LookAtPreset_Record_HardLimitDegrees( game.data.LookAtPreset_Record self );float FollowingSpeedFactorOverride()RTTIre.Hooks.Place( "gamedataLookAtPreset_Record", "FollowingSpeedFactorOverride", (LookAtPreset_Record_FollowingSpeedFactorOverride x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct LookAtPreset_Record_FollowingSpeedFactorOverride( game.data.LookAtPreset_Record self );float OutTransitionSpeed()RTTIre.Hooks.Place( "gamedataLookAtPreset_Record", "OutTransitionSpeed", (LookAtPreset_Record_OutTransitionSpeed x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct LookAtPreset_Record_OutTransitionSpeed( game.data.LookAtPreset_Record self );bool CalculatePositionInParentSpace()RTTIre.Hooks.Place( "gamedataLookAtPreset_Record", "CalculatePositionInParentSpace", (LookAtPreset_Record_CalculatePositionInParentSpace x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LookAtPreset_Record_CalculatePositionInParentSpace( game.data.LookAtPreset_Record self );bool HasOutTransition()RTTIre.Hooks.Place( "gamedataLookAtPreset_Record", "HasOutTransition", (LookAtPreset_Record_HasOutTransition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LookAtPreset_Record_HasOutTransition( game.data.LookAtPreset_Record self );bool AttachLeftHandtoRightHand()RTTIre.Hooks.Place( "gamedataLookAtPreset_Record", "AttachLeftHandtoRightHand", (LookAtPreset_Record_AttachLeftHandtoRightHand x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LookAtPreset_Record_AttachLeftHandtoRightHand( game.data.LookAtPreset_Record self );bool AttachRightHandtoLeftHand()RTTIre.Hooks.Place( "gamedataLookAtPreset_Record", "AttachRightHandtoLeftHand", (LookAtPreset_Record_AttachRightHandtoLeftHand x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LookAtPreset_Record_AttachRightHandtoLeftHand( game.data.LookAtPreset_Record self );