BlackICE Scripting

class game.data

LookAtPreset_Record

game.data.LookAtPreset_Record

  • 0 properties
  • 20 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • void LookAtParts(out WeakHandle<game.data.LookAtPart_Record>[] outList) RTTI
  • int GetLookAtPartsCount() RTTI
  • WeakHandle<game.data.LookAtPart_Record> GetLookAtPartsItem(int index) RTTI
  • game.data.LookAtPart_Record? GetLookAtPartsItemHandle(int index) RTTI
  • bool LookAtPartsContains(WeakHandle<game.data.LookAtPart_Record> item) RTTI
  • CName BodyPart() RTTI
  • float SoftLimitDegrees() RTTI
  • float TransitionSpeed() RTTI
  • int Priority() RTTI
  • float Suppress() RTTI
  • float BackLimitDegrees() RTTI
  • int Mode() RTTI
  • float HardLimitDistance() RTTI
  • float HardLimitDegrees() RTTI
  • float FollowingSpeedFactorOverride() RTTI
  • float OutTransitionSpeed() RTTI
  • bool CalculatePositionInParentSpace() RTTI
  • bool HasOutTransition() RTTI
  • bool AttachLeftHandtoRightHand() RTTI
  • bool AttachRightHandtoLeftHand() RTTI