class game.data
MappinDefinition_Record
game.data.MappinDefinition_Record
- 0 properties
- 5 functions
Extends game.data.Base_MappinDefinition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void PossibleVariants(out WeakHandle<game.data.MappinVariant_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataMappinDefinition_Record", "PossibleVariants", (MappinDefinition_Record_PossibleVariants x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MappinDefinition_Record_PossibleVariants( game.data.MappinDefinition_Record self, WeakHandle<game.data.MappinVariant_Record>[] outList );int GetPossibleVariantsCount()RTTIre.Hooks.Place( "gamedataMappinDefinition_Record", "GetPossibleVariantsCount", (MappinDefinition_Record_GetPossibleVariantsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct MappinDefinition_Record_GetPossibleVariantsCount( game.data.MappinDefinition_Record self );WeakHandle<game.data.MappinVariant_Record> GetPossibleVariantsItem(int index)RTTIgame.data.MappinVariant_Record? GetPossibleVariantsItemHandle(int index)RTTIre.Hooks.Place( "gamedataMappinDefinition_Record", "GetPossibleVariantsItemHandle", (MappinDefinition_Record_GetPossibleVariantsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.MappinVariant_Record>(); } ); [Msgpack.Gen] public readonly partial record struct MappinDefinition_Record_GetPossibleVariantsItemHandle( game.data.MappinDefinition_Record self, int index );bool PossibleVariantsContains(WeakHandle<game.data.MappinVariant_Record> item)RTTIre.Hooks.Place( "gamedataMappinDefinition_Record", "PossibleVariantsContains", (MappinDefinition_Record_PossibleVariantsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MappinDefinition_Record_PossibleVariantsContains( game.data.MappinDefinition_Record self, WeakHandle<game.data.MappinVariant_Record> item );