class game.data
MultiPrereq_Record
game.data.MultiPrereq_Record
- 0 properties
- 6 functions
Extends game.data.IPrereq_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void NestedPrereqs(out WeakHandle<game.data.IPrereq_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataMultiPrereq_Record", "NestedPrereqs", (MultiPrereq_Record_NestedPrereqs x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MultiPrereq_Record_NestedPrereqs( game.data.MultiPrereq_Record self, WeakHandle<game.data.IPrereq_Record>[] outList );int GetNestedPrereqsCount()RTTIre.Hooks.Place( "gamedataMultiPrereq_Record", "GetNestedPrereqsCount", (MultiPrereq_Record_GetNestedPrereqsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct MultiPrereq_Record_GetNestedPrereqsCount( game.data.MultiPrereq_Record self );WeakHandle<game.data.IPrereq_Record> GetNestedPrereqsItem(int index)RTTIgame.data.IPrereq_Record? GetNestedPrereqsItemHandle(int index)RTTIre.Hooks.Place( "gamedataMultiPrereq_Record", "GetNestedPrereqsItemHandle", (MultiPrereq_Record_GetNestedPrereqsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.IPrereq_Record>(); } ); [Msgpack.Gen] public readonly partial record struct MultiPrereq_Record_GetNestedPrereqsItemHandle( game.data.MultiPrereq_Record self, int index );bool NestedPrereqsContains(WeakHandle<game.data.IPrereq_Record> item)RTTIre.Hooks.Place( "gamedataMultiPrereq_Record", "NestedPrereqsContains", (MultiPrereq_Record_NestedPrereqsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MultiPrereq_Record_NestedPrereqsContains( game.data.MultiPrereq_Record self, WeakHandle<game.data.IPrereq_Record> item );CName AggregationType()RTTIre.Hooks.Place( "gamedataMultiPrereq_Record", "AggregationType", (MultiPrereq_Record_AggregationType x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct MultiPrereq_Record_AggregationType( game.data.MultiPrereq_Record self );