class game.data
NPCEquipmentGroup_Record
game.data.NPCEquipmentGroup_Record
- 0 properties
- 5 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void EquipmentItems(out WeakHandle<game.data.NPCEquipmentGroupEntry_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataNPCEquipmentGroup_Record", "EquipmentItems", (NPCEquipmentGroup_Record_EquipmentItems x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct NPCEquipmentGroup_Record_EquipmentItems( game.data.NPCEquipmentGroup_Record self, WeakHandle<game.data.NPCEquipmentGroupEntry_Record>[] outList );int GetEquipmentItemsCount()RTTIre.Hooks.Place( "gamedataNPCEquipmentGroup_Record", "GetEquipmentItemsCount", (NPCEquipmentGroup_Record_GetEquipmentItemsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct NPCEquipmentGroup_Record_GetEquipmentItemsCount( game.data.NPCEquipmentGroup_Record self );WeakHandle<game.data.NPCEquipmentGroupEntry_Record> GetEquipmentItemsItem(int index)RTTIgame.data.NPCEquipmentGroupEntry_Record? GetEquipmentItemsItemHandle(int index)RTTIre.Hooks.Place( "gamedataNPCEquipmentGroup_Record", "GetEquipmentItemsItemHandle", (NPCEquipmentGroup_Record_GetEquipmentItemsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.NPCEquipmentGroupEntry_Record>(); } ); [Msgpack.Gen] public readonly partial record struct NPCEquipmentGroup_Record_GetEquipmentItemsItemHandle( game.data.NPCEquipmentGroup_Record self, int index );bool EquipmentItemsContains(WeakHandle<game.data.NPCEquipmentGroupEntry_Record> item)RTTIre.Hooks.Place( "gamedataNPCEquipmentGroup_Record", "EquipmentItemsContains", (NPCEquipmentGroup_Record_EquipmentItemsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct NPCEquipmentGroup_Record_EquipmentItemsContains( game.data.NPCEquipmentGroup_Record self, WeakHandle<game.data.NPCEquipmentGroupEntry_Record> item );