class game.data
NPCEquipmentItemPool_Record
game.data.NPCEquipmentItemPool_Record
- 0 properties
- 5 functions
Extends game.data.NPCEquipmentGroupEntry_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void Pool(out WeakHandle<game.data.NPCEquipmentItemsPoolEntry_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataNPCEquipmentItemPool_Record", "Pool", (NPCEquipmentItemPool_Record_Pool x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct NPCEquipmentItemPool_Record_Pool( game.data.NPCEquipmentItemPool_Record self, WeakHandle<game.data.NPCEquipmentItemsPoolEntry_Record>[] outList );int GetPoolCount()RTTIre.Hooks.Place( "gamedataNPCEquipmentItemPool_Record", "GetPoolCount", (NPCEquipmentItemPool_Record_GetPoolCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct NPCEquipmentItemPool_Record_GetPoolCount( game.data.NPCEquipmentItemPool_Record self );WeakHandle<game.data.NPCEquipmentItemsPoolEntry_Record> GetPoolItem(int index)RTTIgame.data.NPCEquipmentItemsPoolEntry_Record? GetPoolItemHandle(int index)RTTIre.Hooks.Place( "gamedataNPCEquipmentItemPool_Record", "GetPoolItemHandle", (NPCEquipmentItemPool_Record_GetPoolItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.NPCEquipmentItemsPoolEntry_Record>(); } ); [Msgpack.Gen] public readonly partial record struct NPCEquipmentItemPool_Record_GetPoolItemHandle( game.data.NPCEquipmentItemPool_Record self, int index );bool PoolContains(WeakHandle<game.data.NPCEquipmentItemsPoolEntry_Record> item)RTTIre.Hooks.Place( "gamedataNPCEquipmentItemPool_Record", "PoolContains", (NPCEquipmentItemPool_Record_PoolContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct NPCEquipmentItemPool_Record_PoolContains( game.data.NPCEquipmentItemPool_Record self, WeakHandle<game.data.NPCEquipmentItemsPoolEntry_Record> item );