class game.data
NPCRarity_Record
game.data.NPCRarity_Record
- 0 properties
- 10 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
string EnumComment()RTTIre.Hooks.Place( "gamedataNPCRarity_Record", "EnumComment", (NPCRarity_Record_EnumComment x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct NPCRarity_Record_EnumComment( game.data.NPCRarity_Record self );void StatModifiers(out WeakHandle<game.data.StatModifier_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataNPCRarity_Record", "StatModifiers", (NPCRarity_Record_StatModifiers x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct NPCRarity_Record_StatModifiers( game.data.NPCRarity_Record self, WeakHandle<game.data.StatModifier_Record>[] outList );int GetStatModifiersCount()RTTIre.Hooks.Place( "gamedataNPCRarity_Record", "GetStatModifiersCount", (NPCRarity_Record_GetStatModifiersCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct NPCRarity_Record_GetStatModifiersCount( game.data.NPCRarity_Record self );WeakHandle<game.data.StatModifier_Record> GetStatModifiersItem(int index)RTTIgame.data.StatModifier_Record? GetStatModifiersItemHandle(int index)RTTIre.Hooks.Place( "gamedataNPCRarity_Record", "GetStatModifiersItemHandle", (NPCRarity_Record_GetStatModifiersItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatModifier_Record>(); } ); [Msgpack.Gen] public readonly partial record struct NPCRarity_Record_GetStatModifiersItemHandle( game.data.NPCRarity_Record self, int index );bool StatModifiersContains(WeakHandle<game.data.StatModifier_Record> item)RTTIre.Hooks.Place( "gamedataNPCRarity_Record", "StatModifiersContains", (NPCRarity_Record_StatModifiersContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct NPCRarity_Record_StatModifiersContains( game.data.NPCRarity_Record self, WeakHandle<game.data.StatModifier_Record> item );CName EnumName()RTTIre.Hooks.Place( "gamedataNPCRarity_Record", "EnumName", (NPCRarity_Record_EnumName x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct NPCRarity_Record_EnumName( game.data.NPCRarity_Record self );float RarityValue()RTTIre.Hooks.Place( "gamedataNPCRarity_Record", "RarityValue", (NPCRarity_Record_RarityValue x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct NPCRarity_Record_RarityValue( game.data.NPCRarity_Record self );bool NotAvailableDynamically()RTTIre.Hooks.Place( "gamedataNPCRarity_Record", "NotAvailableDynamically", (NPCRarity_Record_NotAvailableDynamically x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct NPCRarity_Record_NotAvailableDynamically( game.data.NPCRarity_Record self );game.data.NPCRarity Type()RTTIre.Hooks.Place( "gamedataNPCRarity_Record", "Type", (NPCRarity_Record_Type x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.NPCRarity>(); } ); [Msgpack.Gen] public readonly partial record struct NPCRarity_Record_Type( game.data.NPCRarity_Record self );