class game.data
ObjectActionPrereq_Record
game.data.ObjectActionPrereq_Record
- 0 properties
- 6 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
string FailureExplanation()RTTIre.Hooks.Place( "gamedataObjectActionPrereq_Record", "FailureExplanation", (ObjectActionPrereq_Record_FailureExplanation x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct ObjectActionPrereq_Record_FailureExplanation( game.data.ObjectActionPrereq_Record self );void FailureConditionPrereq(out WeakHandle<game.data.IPrereq_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataObjectActionPrereq_Record", "FailureConditionPrereq", (ObjectActionPrereq_Record_FailureConditionPrereq x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ObjectActionPrereq_Record_FailureConditionPrereq( game.data.ObjectActionPrereq_Record self, WeakHandle<game.data.IPrereq_Record>[] outList );int GetFailureConditionPrereqCount()RTTIre.Hooks.Place( "gamedataObjectActionPrereq_Record", "GetFailureConditionPrereqCount", (ObjectActionPrereq_Record_GetFailureConditionPrereqCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct ObjectActionPrereq_Record_GetFailureConditionPrereqCount( game.data.ObjectActionPrereq_Record self );WeakHandle<game.data.IPrereq_Record> GetFailureConditionPrereqItem(int index)RTTIgame.data.IPrereq_Record? GetFailureConditionPrereqItemHandle(int index)RTTIre.Hooks.Place( "gamedataObjectActionPrereq_Record", "GetFailureConditionPrereqItemHandle", (ObjectActionPrereq_Record_GetFailureConditionPrereqItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.IPrereq_Record>(); } ); [Msgpack.Gen] public readonly partial record struct ObjectActionPrereq_Record_GetFailureConditionPrereqItemHandle( game.data.ObjectActionPrereq_Record self, int index );bool FailureConditionPrereqContains(WeakHandle<game.data.IPrereq_Record> item)RTTIre.Hooks.Place( "gamedataObjectActionPrereq_Record", "FailureConditionPrereqContains", (ObjectActionPrereq_Record_FailureConditionPrereqContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ObjectActionPrereq_Record_FailureConditionPrereqContains( game.data.ObjectActionPrereq_Record self, WeakHandle<game.data.IPrereq_Record> item );