class game.data
PerkLevelUIData_Record
game.data.PerkLevelUIData_Record
- 0 properties
- 12 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
int[] IntValues()RTTIint GetIntValuesCount()RTTIre.Hooks.Place( "gamedataPerkLevelUIData_Record", "GetIntValuesCount", (PerkLevelUIData_Record_GetIntValuesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct PerkLevelUIData_Record_GetIntValuesCount( game.data.PerkLevelUIData_Record self );int GetIntValuesItem(int index)RTTIre.Hooks.Place( "gamedataPerkLevelUIData_Record", "GetIntValuesItem", (PerkLevelUIData_Record_GetIntValuesItem x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct PerkLevelUIData_Record_GetIntValuesItem( game.data.PerkLevelUIData_Record self, int index );bool IntValuesContains(int item)RTTIre.Hooks.Place( "gamedataPerkLevelUIData_Record", "IntValuesContains", (PerkLevelUIData_Record_IntValuesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PerkLevelUIData_Record_IntValuesContains( game.data.PerkLevelUIData_Record self, int item );float[] FloatValues()RTTIint GetFloatValuesCount()RTTIre.Hooks.Place( "gamedataPerkLevelUIData_Record", "GetFloatValuesCount", (PerkLevelUIData_Record_GetFloatValuesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct PerkLevelUIData_Record_GetFloatValuesCount( game.data.PerkLevelUIData_Record self );float GetFloatValuesItem(int index)RTTIre.Hooks.Place( "gamedataPerkLevelUIData_Record", "GetFloatValuesItem", (PerkLevelUIData_Record_GetFloatValuesItem x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct PerkLevelUIData_Record_GetFloatValuesItem( game.data.PerkLevelUIData_Record self, int index );bool FloatValuesContains(float item)RTTIre.Hooks.Place( "gamedataPerkLevelUIData_Record", "FloatValuesContains", (PerkLevelUIData_Record_FloatValuesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PerkLevelUIData_Record_FloatValuesContains( game.data.PerkLevelUIData_Record self, float item );CName[] NameValues()RTTIint GetNameValuesCount()RTTIre.Hooks.Place( "gamedataPerkLevelUIData_Record", "GetNameValuesCount", (PerkLevelUIData_Record_GetNameValuesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct PerkLevelUIData_Record_GetNameValuesCount( game.data.PerkLevelUIData_Record self );CName GetNameValuesItem(int index)RTTIre.Hooks.Place( "gamedataPerkLevelUIData_Record", "GetNameValuesItem", (PerkLevelUIData_Record_GetNameValuesItem x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct PerkLevelUIData_Record_GetNameValuesItem( game.data.PerkLevelUIData_Record self, int index );bool NameValuesContains(CName item)RTTIre.Hooks.Place( "gamedataPerkLevelUIData_Record", "NameValuesContains", (PerkLevelUIData_Record_NameValuesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PerkLevelUIData_Record_NameValuesContains( game.data.PerkLevelUIData_Record self, CName item );