class game.data
PhotoModePose_Record
game.data.PhotoModePose_Record
- 0 properties
- 18 functions
Extends game.data.PhotoModeItem_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
CName[] DisableLookAtForGarmentTags()RTTIint GetDisableLookAtForGarmentTagsCount()RTTIre.Hooks.Place( "gamedataPhotoModePose_Record", "GetDisableLookAtForGarmentTagsCount", (PhotoModePose_Record_GetDisableLookAtForGarmentTagsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct PhotoModePose_Record_GetDisableLookAtForGarmentTagsCount( game.data.PhotoModePose_Record self );CName GetDisableLookAtForGarmentTagsItem(int index)RTTIre.Hooks.Place( "gamedataPhotoModePose_Record", "GetDisableLookAtForGarmentTagsItem", (PhotoModePose_Record_GetDisableLookAtForGarmentTagsItem x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct PhotoModePose_Record_GetDisableLookAtForGarmentTagsItem( game.data.PhotoModePose_Record self, int index );bool DisableLookAtForGarmentTagsContains(CName item)RTTIre.Hooks.Place( "gamedataPhotoModePose_Record", "DisableLookAtForGarmentTagsContains", (PhotoModePose_Record_DisableLookAtForGarmentTagsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PhotoModePose_Record_DisableLookAtForGarmentTagsContains( game.data.PhotoModePose_Record self, CName item );CName[] FilterOutForGarmentTags()RTTIint GetFilterOutForGarmentTagsCount()RTTIre.Hooks.Place( "gamedataPhotoModePose_Record", "GetFilterOutForGarmentTagsCount", (PhotoModePose_Record_GetFilterOutForGarmentTagsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct PhotoModePose_Record_GetFilterOutForGarmentTagsCount( game.data.PhotoModePose_Record self );CName GetFilterOutForGarmentTagsItem(int index)RTTIre.Hooks.Place( "gamedataPhotoModePose_Record", "GetFilterOutForGarmentTagsItem", (PhotoModePose_Record_GetFilterOutForGarmentTagsItem x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct PhotoModePose_Record_GetFilterOutForGarmentTagsItem( game.data.PhotoModePose_Record self, int index );bool FilterOutForGarmentTagsContains(CName item)RTTIre.Hooks.Place( "gamedataPhotoModePose_Record", "FilterOutForGarmentTagsContains", (PhotoModePose_Record_FilterOutForGarmentTagsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PhotoModePose_Record_FilterOutForGarmentTagsContains( game.data.PhotoModePose_Record self, CName item );CName AcceptedWeaponConfig()RTTIre.Hooks.Place( "gamedataPhotoModePose_Record", "AcceptedWeaponConfig", (PhotoModePose_Record_AcceptedWeaponConfig x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct PhotoModePose_Record_AcceptedWeaponConfig( game.data.PhotoModePose_Record self );CName PoseStateConfig()RTTIre.Hooks.Place( "gamedataPhotoModePose_Record", "PoseStateConfig", (PhotoModePose_Record_PoseStateConfig x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct PhotoModePose_Record_PoseStateConfig( game.data.PhotoModePose_Record self );CName Category()RTTIre.Hooks.Place( "gamedataPhotoModePose_Record", "Category", (PhotoModePose_Record_Category x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct PhotoModePose_Record_Category( game.data.PhotoModePose_Record self );CName LookAtPreset()RTTIre.Hooks.Place( "gamedataPhotoModePose_Record", "LookAtPreset", (PhotoModePose_Record_LookAtPreset x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct PhotoModePose_Record_LookAtPreset( game.data.PhotoModePose_Record self );CName AnimationName()RTTIre.Hooks.Place( "gamedataPhotoModePose_Record", "AnimationName", (PhotoModePose_Record_AnimationName x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct PhotoModePose_Record_AnimationName( game.data.PhotoModePose_Record self );Vector3 Rotation()RTTIre.Hooks.Place( "gamedataPhotoModePose_Record", "Rotation", (PhotoModePose_Record_Rotation x) => { return re.Hooks.CallOriginal<re.msgpack.Vector3>(); } ); [Msgpack.Gen] public readonly partial record struct PhotoModePose_Record_Rotation( game.data.PhotoModePose_Record self );Vector3 PositionOffset()RTTIre.Hooks.Place( "gamedataPhotoModePose_Record", "PositionOffset", (PhotoModePose_Record_PositionOffset x) => { return re.Hooks.CallOriginal<re.msgpack.Vector3>(); } ); [Msgpack.Gen] public readonly partial record struct PhotoModePose_Record_PositionOffset( game.data.PhotoModePose_Record self );float AnimationTime()RTTIre.Hooks.Place( "gamedataPhotoModePose_Record", "AnimationTime", (PhotoModePose_Record_AnimationTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct PhotoModePose_Record_AnimationTime( game.data.PhotoModePose_Record self );float PoseSize()RTTIre.Hooks.Place( "gamedataPhotoModePose_Record", "PoseSize", (PhotoModePose_Record_PoseSize x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct PhotoModePose_Record_PoseSize( game.data.PhotoModePose_Record self );bool AllowMoveUpDown()RTTIre.Hooks.Place( "gamedataPhotoModePose_Record", "AllowMoveUpDown", (PhotoModePose_Record_AllowMoveUpDown x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PhotoModePose_Record_AllowMoveUpDown( game.data.PhotoModePose_Record self );