class game.data
Prereq_Record
game.data.Prereq_Record
- 0 properties
- 8 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
string Name()RTTIre.Hooks.Place( "gamedataPrereq_Record", "Name", (Prereq_Record_Name x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct Prereq_Record_Name( game.data.Prereq_Record self );string DevNotes()RTTIre.Hooks.Place( "gamedataPrereq_Record", "DevNotes", (Prereq_Record_DevNotes x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct Prereq_Record_DevNotes( game.data.Prereq_Record self );void Checks(out WeakHandle<game.data.PrereqCheck_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataPrereq_Record", "Checks", (Prereq_Record_Checks x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct Prereq_Record_Checks( game.data.Prereq_Record self, WeakHandle<game.data.PrereqCheck_Record>[] outList );int GetChecksCount()RTTIre.Hooks.Place( "gamedataPrereq_Record", "GetChecksCount", (Prereq_Record_GetChecksCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct Prereq_Record_GetChecksCount( game.data.Prereq_Record self );WeakHandle<game.data.PrereqCheck_Record> GetChecksItem(int index)RTTIgame.data.PrereqCheck_Record? GetChecksItemHandle(int index)RTTIre.Hooks.Place( "gamedataPrereq_Record", "GetChecksItemHandle", (Prereq_Record_GetChecksItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.PrereqCheck_Record>(); } ); [Msgpack.Gen] public readonly partial record struct Prereq_Record_GetChecksItemHandle( game.data.Prereq_Record self, int index );bool ChecksContains(WeakHandle<game.data.PrereqCheck_Record> item)RTTIre.Hooks.Place( "gamedataPrereq_Record", "ChecksContains", (Prereq_Record_ChecksContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Prereq_Record_ChecksContains( game.data.Prereq_Record self, WeakHandle<game.data.PrereqCheck_Record> item );bool AndValues()RTTIre.Hooks.Place( "gamedataPrereq_Record", "AndValues", (Prereq_Record_AndValues x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Prereq_Record_AndValues( game.data.Prereq_Record self );