class game.data
RandomPassengerEntry_Record
game.data.RandomPassengerEntry_Record
- 0 properties
- 11 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
CName[] ValidSlotNames()RTTIint GetValidSlotNamesCount()RTTIre.Hooks.Place( "gamedataRandomPassengerEntry_Record", "GetValidSlotNamesCount", (RandomPassengerEntry_Record_GetValidSlotNamesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct RandomPassengerEntry_Record_GetValidSlotNamesCount( game.data.RandomPassengerEntry_Record self );CName GetValidSlotNamesItem(int index)RTTIre.Hooks.Place( "gamedataRandomPassengerEntry_Record", "GetValidSlotNamesItem", (RandomPassengerEntry_Record_GetValidSlotNamesItem x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct RandomPassengerEntry_Record_GetValidSlotNamesItem( game.data.RandomPassengerEntry_Record self, int index );bool ValidSlotNamesContains(CName item)RTTIre.Hooks.Place( "gamedataRandomPassengerEntry_Record", "ValidSlotNamesContains", (RandomPassengerEntry_Record_ValidSlotNamesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct RandomPassengerEntry_Record_ValidSlotNamesContains( game.data.RandomPassengerEntry_Record self, CName item );void CharacterRecords(out WeakHandle<game.data.WeightedCharacter_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataRandomPassengerEntry_Record", "CharacterRecords", (RandomPassengerEntry_Record_CharacterRecords x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RandomPassengerEntry_Record_CharacterRecords( game.data.RandomPassengerEntry_Record self, WeakHandle<game.data.WeightedCharacter_Record>[] outList );int GetCharacterRecordsCount()RTTIre.Hooks.Place( "gamedataRandomPassengerEntry_Record", "GetCharacterRecordsCount", (RandomPassengerEntry_Record_GetCharacterRecordsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct RandomPassengerEntry_Record_GetCharacterRecordsCount( game.data.RandomPassengerEntry_Record self );WeakHandle<game.data.WeightedCharacter_Record> GetCharacterRecordsItem(int index)RTTIgame.data.WeightedCharacter_Record? GetCharacterRecordsItemHandle(int index)RTTIre.Hooks.Place( "gamedataRandomPassengerEntry_Record", "GetCharacterRecordsItemHandle", (RandomPassengerEntry_Record_GetCharacterRecordsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.WeightedCharacter_Record>(); } ); [Msgpack.Gen] public readonly partial record struct RandomPassengerEntry_Record_GetCharacterRecordsItemHandle( game.data.RandomPassengerEntry_Record self, int index );bool CharacterRecordsContains(WeakHandle<game.data.WeightedCharacter_Record> item)RTTIre.Hooks.Place( "gamedataRandomPassengerEntry_Record", "CharacterRecordsContains", (RandomPassengerEntry_Record_CharacterRecordsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct RandomPassengerEntry_Record_CharacterRecordsContains( game.data.RandomPassengerEntry_Record self, WeakHandle<game.data.WeightedCharacter_Record> item );CName Role()RTTIre.Hooks.Place( "gamedataRandomPassengerEntry_Record", "Role", (RandomPassengerEntry_Record_Role x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct RandomPassengerEntry_Record_Role( game.data.RandomPassengerEntry_Record self );float Probability()RTTIre.Hooks.Place( "gamedataRandomPassengerEntry_Record", "Probability", (RandomPassengerEntry_Record_Probability x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct RandomPassengerEntry_Record_Probability( game.data.RandomPassengerEntry_Record self );