class game.data
ScannableData_Record
game.data.ScannableData_Record
- 0 properties
- 6 functions
- 6 derived classes
Extends game.data.TweakDBRecord IScriptable ISerializable
Derived
game.data.FocusClue_Record, game.data.ObjectActionGameplayCategory_Record, game.data.npc_scanning_data_Record, game.data.device._gameplay_role_Record, game.data.device._role_action_desctiption_Record, game.data.device._scanning_data_Record
Properties
None.
Functions
string FriendlyName()RTTIre.Hooks.Place( "gamedataScannableData_Record", "FriendlyName", (ScannableData_Record_FriendlyName x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct ScannableData_Record_FriendlyName( game.data.ScannableData_Record self );WeakHandle<game.data.UIIcon_Record> IconRecord()RTTIgame.data.UIIcon_Record? IconRecordHandle()RTTIre.Hooks.Place( "gamedataScannableData_Record", "IconRecordHandle", (ScannableData_Record_IconRecordHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.UIIcon_Record>(); } ); [Msgpack.Gen] public readonly partial record struct ScannableData_Record_IconRecordHandle( game.data.ScannableData_Record self );CName LocalizedDescription()RTTIre.Hooks.Place( "gamedataScannableData_Record", "LocalizedDescription", (ScannableData_Record_LocalizedDescription x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct ScannableData_Record_LocalizedDescription( game.data.ScannableData_Record self );CName LocalizedName()RTTIre.Hooks.Place( "gamedataScannableData_Record", "LocalizedName", (ScannableData_Record_LocalizedName x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct ScannableData_Record_LocalizedName( game.data.ScannableData_Record self );CName IconName()RTTIre.Hooks.Place( "gamedataScannableData_Record", "IconName", (ScannableData_Record_IconName x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct ScannableData_Record_IconName( game.data.ScannableData_Record self );