class game.data
ScannerModuleVisibilityPreset_Record
game.data.ScannerModuleVisibilityPreset_Record
- 0 properties
- 13 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
bool ShoulShowName()RTTIre.Hooks.Place( "gamedataScannerModuleVisibilityPreset_Record", "ShoulShowName", (ScannerModuleVisibilityPreset_Record_ShoulShowName x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ScannerModuleVisibilityPreset_Record_ShoulShowName( game.data.ScannerModuleVisibilityPreset_Record self );bool ShouldShowLevel()RTTIre.Hooks.Place( "gamedataScannerModuleVisibilityPreset_Record", "ShouldShowLevel", (ScannerModuleVisibilityPreset_Record_ShouldShowLevel x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ScannerModuleVisibilityPreset_Record_ShouldShowLevel( game.data.ScannerModuleVisibilityPreset_Record self );bool ShouldShowBounty()RTTIre.Hooks.Place( "gamedataScannerModuleVisibilityPreset_Record", "ShouldShowBounty", (ScannerModuleVisibilityPreset_Record_ShouldShowBounty x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ScannerModuleVisibilityPreset_Record_ShouldShowBounty( game.data.ScannerModuleVisibilityPreset_Record self );bool ShouldShowFaction()RTTIre.Hooks.Place( "gamedataScannerModuleVisibilityPreset_Record", "ShouldShowFaction", (ScannerModuleVisibilityPreset_Record_ShouldShowFaction x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ScannerModuleVisibilityPreset_Record_ShouldShowFaction( game.data.ScannerModuleVisibilityPreset_Record self );bool ShouldShowWeaponData()RTTIre.Hooks.Place( "gamedataScannerModuleVisibilityPreset_Record", "ShouldShowWeaponData", (ScannerModuleVisibilityPreset_Record_ShouldShowWeaponData x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ScannerModuleVisibilityPreset_Record_ShouldShowWeaponData( game.data.ScannerModuleVisibilityPreset_Record self );bool ShouldShowSquadInfo()RTTIre.Hooks.Place( "gamedataScannerModuleVisibilityPreset_Record", "ShouldShowSquadInfo", (ScannerModuleVisibilityPreset_Record_ShouldShowSquadInfo x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ScannerModuleVisibilityPreset_Record_ShouldShowSquadInfo( game.data.ScannerModuleVisibilityPreset_Record self );bool ShouldShowRarity()RTTIre.Hooks.Place( "gamedataScannerModuleVisibilityPreset_Record", "ShouldShowRarity", (ScannerModuleVisibilityPreset_Record_ShouldShowRarity x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ScannerModuleVisibilityPreset_Record_ShouldShowRarity( game.data.ScannerModuleVisibilityPreset_Record self );bool ShouldShowHealth()RTTIre.Hooks.Place( "gamedataScannerModuleVisibilityPreset_Record", "ShouldShowHealth", (ScannerModuleVisibilityPreset_Record_ShouldShowHealth x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ScannerModuleVisibilityPreset_Record_ShouldShowHealth( game.data.ScannerModuleVisibilityPreset_Record self );bool ShouldShowAttitude()RTTIre.Hooks.Place( "gamedataScannerModuleVisibilityPreset_Record", "ShouldShowAttitude", (ScannerModuleVisibilityPreset_Record_ShouldShowAttitude x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ScannerModuleVisibilityPreset_Record_ShouldShowAttitude( game.data.ScannerModuleVisibilityPreset_Record self );bool ShouldShowVulnerabilities()RTTIre.Hooks.Place( "gamedataScannerModuleVisibilityPreset_Record", "ShouldShowVulnerabilities", (ScannerModuleVisibilityPreset_Record_ShouldShowVulnerabilities x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ScannerModuleVisibilityPreset_Record_ShouldShowVulnerabilities( game.data.ScannerModuleVisibilityPreset_Record self );bool ShouldShowResistances()RTTIre.Hooks.Place( "gamedataScannerModuleVisibilityPreset_Record", "ShouldShowResistances", (ScannerModuleVisibilityPreset_Record_ShouldShowResistances x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ScannerModuleVisibilityPreset_Record_ShouldShowResistances( game.data.ScannerModuleVisibilityPreset_Record self );bool ShouldShowQuestClues()RTTIre.Hooks.Place( "gamedataScannerModuleVisibilityPreset_Record", "ShouldShowQuestClues", (ScannerModuleVisibilityPreset_Record_ShouldShowQuestClues x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ScannerModuleVisibilityPreset_Record_ShouldShowQuestClues( game.data.ScannerModuleVisibilityPreset_Record self );bool ShouldShowNetworkStatus()RTTIre.Hooks.Place( "gamedataScannerModuleVisibilityPreset_Record", "ShouldShowNetworkStatus", (ScannerModuleVisibilityPreset_Record_ShouldShowNetworkStatus x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ScannerModuleVisibilityPreset_Record_ShouldShowNetworkStatus( game.data.ScannerModuleVisibilityPreset_Record self );