class game.data
SceneInterruptionScenarios_Record
game.data.SceneInterruptionScenarios_Record
- 0 properties
- 4 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
CName[] ScenarioNames()RTTIint GetScenarioNamesCount()RTTIre.Hooks.Place( "gamedataSceneInterruptionScenarios_Record", "GetScenarioNamesCount", (SceneInterruptionScenarios_Record_GetScenarioNamesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct SceneInterruptionScenarios_Record_GetScenarioNamesCount( game.data.SceneInterruptionScenarios_Record self );CName GetScenarioNamesItem(int index)RTTIre.Hooks.Place( "gamedataSceneInterruptionScenarios_Record", "GetScenarioNamesItem", (SceneInterruptionScenarios_Record_GetScenarioNamesItem x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct SceneInterruptionScenarios_Record_GetScenarioNamesItem( game.data.SceneInterruptionScenarios_Record self, int index );bool ScenarioNamesContains(CName item)RTTIre.Hooks.Place( "gamedataSceneInterruptionScenarios_Record", "ScenarioNamesContains", (SceneInterruptionScenarios_Record_ScenarioNamesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SceneInterruptionScenarios_Record_ScenarioNamesContains( game.data.SceneInterruptionScenarios_Record self, CName item );