class game.data
SeatState_Record
game.data.SeatState_Record
- 0 properties
- 7 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
bool ForceOpen()RTTIre.Hooks.Place( "gamedataSeatState_Record", "ForceOpen", (SeatState_Record_ForceOpen x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SeatState_Record_ForceOpen( game.data.SeatState_Record self );bool ForceClose()RTTIre.Hooks.Place( "gamedataSeatState_Record", "ForceClose", (SeatState_Record_ForceClose x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SeatState_Record_ForceClose( game.data.SeatState_Record self );bool EnableInteraction()RTTIre.Hooks.Place( "gamedataSeatState_Record", "EnableInteraction", (SeatState_Record_EnableInteraction x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SeatState_Record_EnableInteraction( game.data.SeatState_Record self );bool ForceUnlock()RTTIre.Hooks.Place( "gamedataSeatState_Record", "ForceUnlock", (SeatState_Record_ForceUnlock x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SeatState_Record_ForceUnlock( game.data.SeatState_Record self );bool DisableInteraction()RTTIre.Hooks.Place( "gamedataSeatState_Record", "DisableInteraction", (SeatState_Record_DisableInteraction x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SeatState_Record_DisableInteraction( game.data.SeatState_Record self );bool ForceLock()RTTIre.Hooks.Place( "gamedataSeatState_Record", "ForceLock", (SeatState_Record_ForceLock x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SeatState_Record_ForceLock( game.data.SeatState_Record self );bool QuestLock()RTTIre.Hooks.Place( "gamedataSeatState_Record", "QuestLock", (SeatState_Record_QuestLock x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SeatState_Record_QuestLock( game.data.SeatState_Record self );