class game.data
SectorSelector_Record
game.data.SectorSelector_Record
- 0 properties
- 13 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
bool HomeRight()RTTIre.Hooks.Place( "gamedataSectorSelector_Record", "HomeRight", (SectorSelector_Record_HomeRight x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SectorSelector_Record_HomeRight( game.data.SectorSelector_Record self );bool TargetMid()RTTIre.Hooks.Place( "gamedataSectorSelector_Record", "TargetMid", (SectorSelector_Record_TargetMid x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SectorSelector_Record_TargetMid( game.data.SectorSelector_Record self );bool TargetLeft()RTTIre.Hooks.Place( "gamedataSectorSelector_Record", "TargetLeft", (SectorSelector_Record_TargetLeft x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SectorSelector_Record_TargetLeft( game.data.SectorSelector_Record self );bool TargetBackRight()RTTIre.Hooks.Place( "gamedataSectorSelector_Record", "TargetBackRight", (SectorSelector_Record_TargetBackRight x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SectorSelector_Record_TargetBackRight( game.data.SectorSelector_Record self );bool TargetBackMid()RTTIre.Hooks.Place( "gamedataSectorSelector_Record", "TargetBackMid", (SectorSelector_Record_TargetBackMid x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SectorSelector_Record_TargetBackMid( game.data.SectorSelector_Record self );bool HomeMid()RTTIre.Hooks.Place( "gamedataSectorSelector_Record", "HomeMid", (SectorSelector_Record_HomeMid x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SectorSelector_Record_HomeMid( game.data.SectorSelector_Record self );bool TargetBackLeft()RTTIre.Hooks.Place( "gamedataSectorSelector_Record", "TargetBackLeft", (SectorSelector_Record_TargetBackLeft x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SectorSelector_Record_TargetBackLeft( game.data.SectorSelector_Record self );bool HomeLeft()RTTIre.Hooks.Place( "gamedataSectorSelector_Record", "HomeLeft", (SectorSelector_Record_HomeLeft x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SectorSelector_Record_HomeLeft( game.data.SectorSelector_Record self );bool TargetRight()RTTIre.Hooks.Place( "gamedataSectorSelector_Record", "TargetRight", (SectorSelector_Record_TargetRight x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SectorSelector_Record_TargetRight( game.data.SectorSelector_Record self );bool HomeBackLeft()RTTIre.Hooks.Place( "gamedataSectorSelector_Record", "HomeBackLeft", (SectorSelector_Record_HomeBackLeft x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SectorSelector_Record_HomeBackLeft( game.data.SectorSelector_Record self );bool HomeBackMid()RTTIre.Hooks.Place( "gamedataSectorSelector_Record", "HomeBackMid", (SectorSelector_Record_HomeBackMid x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SectorSelector_Record_HomeBackMid( game.data.SectorSelector_Record self );bool HomeBackRight()RTTIre.Hooks.Place( "gamedataSectorSelector_Record", "HomeBackRight", (SectorSelector_Record_HomeBackRight x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SectorSelector_Record_HomeBackRight( game.data.SectorSelector_Record self );bool DefensiveSelection()RTTIre.Hooks.Place( "gamedataSectorSelector_Record", "DefensiveSelection", (SectorSelector_Record_DefensiveSelection x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SectorSelector_Record_DefensiveSelection( game.data.SectorSelector_Record self );