class game.data
ShooterPlayerData_Record
game.data.ShooterPlayerData_Record
- 0 properties
- 25 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
red.ResourceReferenceScriptToken SgTextureAtlas()RTTIre.Hooks.Place( "gamedataShooterPlayerData_Record", "SgTextureAtlas", (ShooterPlayerData_Record_SgTextureAtlas x) => { return re.Hooks.CallOriginal<re.msgpack.red.ResourceReferenceScriptToken>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterPlayerData_Record_SgTextureAtlas( game.data.ShooterPlayerData_Record self );red.ResourceReferenceScriptToken LmgTextureAtlas()RTTIre.Hooks.Place( "gamedataShooterPlayerData_Record", "LmgTextureAtlas", (ShooterPlayerData_Record_LmgTextureAtlas x) => { return re.Hooks.CallOriginal<re.msgpack.red.ResourceReferenceScriptToken>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterPlayerData_Record_LmgTextureAtlas( game.data.ShooterPlayerData_Record self );red.ResourceReferenceScriptToken ArTextureAtlas()RTTIre.Hooks.Place( "gamedataShooterPlayerData_Record", "ArTextureAtlas", (ShooterPlayerData_Record_ArTextureAtlas x) => { return re.Hooks.CallOriginal<re.msgpack.red.ResourceReferenceScriptToken>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterPlayerData_Record_ArTextureAtlas( game.data.ShooterPlayerData_Record self );red.ResourceReferenceScriptToken LsTextureAtlas()RTTIre.Hooks.Place( "gamedataShooterPlayerData_Record", "LsTextureAtlas", (ShooterPlayerData_Record_LsTextureAtlas x) => { return re.Hooks.CallOriginal<re.msgpack.red.ResourceReferenceScriptToken>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterPlayerData_Record_LsTextureAtlas( game.data.ShooterPlayerData_Record self );red.ResourceReferenceScriptToken MlTextureAtlas()RTTIre.Hooks.Place( "gamedataShooterPlayerData_Record", "MlTextureAtlas", (ShooterPlayerData_Record_MlTextureAtlas x) => { return re.Hooks.CallOriginal<re.msgpack.red.ResourceReferenceScriptToken>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterPlayerData_Record_MlTextureAtlas( game.data.ShooterPlayerData_Record self );CName DefaultWeapon()RTTIre.Hooks.Place( "gamedataShooterPlayerData_Record", "DefaultWeapon", (ShooterPlayerData_Record_DefaultWeapon x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterPlayerData_Record_DefaultWeapon( game.data.ShooterPlayerData_Record self );CName SfxDamage()RTTIre.Hooks.Place( "gamedataShooterPlayerData_Record", "SfxDamage", (ShooterPlayerData_Record_SfxDamage x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterPlayerData_Record_SfxDamage( game.data.ShooterPlayerData_Record self );CName SfxDead()RTTIre.Hooks.Place( "gamedataShooterPlayerData_Record", "SfxDead", (ShooterPlayerData_Record_SfxDead x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterPlayerData_Record_SfxDead( game.data.ShooterPlayerData_Record self );CName SfxJump()RTTIre.Hooks.Place( "gamedataShooterPlayerData_Record", "SfxJump", (ShooterPlayerData_Record_SfxJump x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterPlayerData_Record_SfxJump( game.data.ShooterPlayerData_Record self );Vector2 ProneSize()RTTIre.Hooks.Place( "gamedataShooterPlayerData_Record", "ProneSize", (ShooterPlayerData_Record_ProneSize x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterPlayerData_Record_ProneSize( game.data.ShooterPlayerData_Record self );Vector2 JumpSize()RTTIre.Hooks.Place( "gamedataShooterPlayerData_Record", "JumpSize", (ShooterPlayerData_Record_JumpSize x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterPlayerData_Record_JumpSize( game.data.ShooterPlayerData_Record self );float Gravity()RTTIre.Hooks.Place( "gamedataShooterPlayerData_Record", "Gravity", (ShooterPlayerData_Record_Gravity x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterPlayerData_Record_Gravity( game.data.ShooterPlayerData_Record self );int MaxHealth()RTTIre.Hooks.Place( "gamedataShooterPlayerData_Record", "MaxHealth", (ShooterPlayerData_Record_MaxHealth x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterPlayerData_Record_MaxHealth( game.data.ShooterPlayerData_Record self );float EndMoveLerpTime()RTTIre.Hooks.Place( "gamedataShooterPlayerData_Record", "EndMoveLerpTime", (ShooterPlayerData_Record_EndMoveLerpTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterPlayerData_Record_EndMoveLerpTime( game.data.ShooterPlayerData_Record self );float StartMoveLerpTime()RTTIre.Hooks.Place( "gamedataShooterPlayerData_Record", "StartMoveLerpTime", (ShooterPlayerData_Record_StartMoveLerpTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterPlayerData_Record_StartMoveLerpTime( game.data.ShooterPlayerData_Record self );float MovementSpeed()RTTIre.Hooks.Place( "gamedataShooterPlayerData_Record", "MovementSpeed", (ShooterPlayerData_Record_MovementSpeed x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterPlayerData_Record_MovementSpeed( game.data.ShooterPlayerData_Record self );float SquadDistanceCap()RTTIre.Hooks.Place( "gamedataShooterPlayerData_Record", "SquadDistanceCap", (ShooterPlayerData_Record_SquadDistanceCap x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterPlayerData_Record_SquadDistanceCap( game.data.ShooterPlayerData_Record self );float ColliderAnchorPointOffset()RTTIre.Hooks.Place( "gamedataShooterPlayerData_Record", "ColliderAnchorPointOffset", (ShooterPlayerData_Record_ColliderAnchorPointOffset x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterPlayerData_Record_ColliderAnchorPointOffset( game.data.ShooterPlayerData_Record self );float CutSceneDelay()RTTIre.Hooks.Place( "gamedataShooterPlayerData_Record", "CutSceneDelay", (ShooterPlayerData_Record_CutSceneDelay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterPlayerData_Record_CutSceneDelay( game.data.ShooterPlayerData_Record self );float MinOpacity()RTTIre.Hooks.Place( "gamedataShooterPlayerData_Record", "MinOpacity", (ShooterPlayerData_Record_MinOpacity x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterPlayerData_Record_MinOpacity( game.data.ShooterPlayerData_Record self );float FadeTime()RTTIre.Hooks.Place( "gamedataShooterPlayerData_Record", "FadeTime", (ShooterPlayerData_Record_FadeTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterPlayerData_Record_FadeTime( game.data.ShooterPlayerData_Record self );float JumpSpeed()RTTIre.Hooks.Place( "gamedataShooterPlayerData_Record", "JumpSpeed", (ShooterPlayerData_Record_JumpSpeed x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterPlayerData_Record_JumpSpeed( game.data.ShooterPlayerData_Record self );float BaseMemberFollowDelay()RTTIre.Hooks.Place( "gamedataShooterPlayerData_Record", "BaseMemberFollowDelay", (ShooterPlayerData_Record_BaseMemberFollowDelay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterPlayerData_Record_BaseMemberFollowDelay( game.data.ShooterPlayerData_Record self );float InvincibleTime()RTTIre.Hooks.Place( "gamedataShooterPlayerData_Record", "InvincibleTime", (ShooterPlayerData_Record_InvincibleTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterPlayerData_Record_InvincibleTime( game.data.ShooterPlayerData_Record self );float AnalogThreshold()RTTIre.Hooks.Place( "gamedataShooterPlayerData_Record", "AnalogThreshold", (ShooterPlayerData_Record_AnalogThreshold x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterPlayerData_Record_AnalogThreshold( game.data.ShooterPlayerData_Record self );