class game.data
ShooterWeaponData_Record
game.data.ShooterWeaponData_Record
- 0 properties
- 12 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
red.ResourceReferenceScriptToken UpgradedBulletTextureAtlas()RTTIre.Hooks.Place( "gamedataShooterWeaponData_Record", "UpgradedBulletTextureAtlas", (ShooterWeaponData_Record_UpgradedBulletTextureAtlas x) => { return re.Hooks.CallOriginal<re.msgpack.red.ResourceReferenceScriptToken>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterWeaponData_Record_UpgradedBulletTextureAtlas( game.data.ShooterWeaponData_Record self );CName ImageTexturePart()RTTIre.Hooks.Place( "gamedataShooterWeaponData_Record", "ImageTexturePart", (ShooterWeaponData_Record_ImageTexturePart x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterWeaponData_Record_ImageTexturePart( game.data.ShooterWeaponData_Record self );red.ResourceReferenceScriptToken ImageTextureAtlas()RTTIre.Hooks.Place( "gamedataShooterWeaponData_Record", "ImageTextureAtlas", (ShooterWeaponData_Record_ImageTextureAtlas x) => { return re.Hooks.CallOriginal<re.msgpack.red.ResourceReferenceScriptToken>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterWeaponData_Record_ImageTextureAtlas( game.data.ShooterWeaponData_Record self );CName UpgradedBulletTexturePart()RTTIre.Hooks.Place( "gamedataShooterWeaponData_Record", "UpgradedBulletTexturePart", (ShooterWeaponData_Record_UpgradedBulletTexturePart x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterWeaponData_Record_UpgradedBulletTexturePart( game.data.ShooterWeaponData_Record self );CName Name()RTTIre.Hooks.Place( "gamedataShooterWeaponData_Record", "Name", (ShooterWeaponData_Record_Name x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterWeaponData_Record_Name( game.data.ShooterWeaponData_Record self );CName SfxShoot()RTTIre.Hooks.Place( "gamedataShooterWeaponData_Record", "SfxShoot", (ShooterWeaponData_Record_SfxShoot x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterWeaponData_Record_SfxShoot( game.data.ShooterWeaponData_Record self );float Value()RTTIre.Hooks.Place( "gamedataShooterWeaponData_Record", "Value", (ShooterWeaponData_Record_Value x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterWeaponData_Record_Value( game.data.ShooterWeaponData_Record self );int Rounds()RTTIre.Hooks.Place( "gamedataShooterWeaponData_Record", "Rounds", (ShooterWeaponData_Record_Rounds x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterWeaponData_Record_Rounds( game.data.ShooterWeaponData_Record self );float Interval()RTTIre.Hooks.Place( "gamedataShooterWeaponData_Record", "Interval", (ShooterWeaponData_Record_Interval x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterWeaponData_Record_Interval( game.data.ShooterWeaponData_Record self );float Cooldown()RTTIre.Hooks.Place( "gamedataShooterWeaponData_Record", "Cooldown", (ShooterWeaponData_Record_Cooldown x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterWeaponData_Record_Cooldown( game.data.ShooterWeaponData_Record self );float UpgradedValue()RTTIre.Hooks.Place( "gamedataShooterWeaponData_Record", "UpgradedValue", (ShooterWeaponData_Record_UpgradedValue x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterWeaponData_Record_UpgradedValue( game.data.ShooterWeaponData_Record self );float SpecialValue()RTTIre.Hooks.Place( "gamedataShooterWeaponData_Record", "SpecialValue", (ShooterWeaponData_Record_SpecialValue x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ShooterWeaponData_Record_SpecialValue( game.data.ShooterWeaponData_Record self );