class game.data
SmartGunMissParams_Record
game.data.SmartGunMissParams_Record
- 0 properties
- 15 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
float SpiralCycleTimeMax()RTTIre.Hooks.Place( "gamedataSmartGunMissParams_Record", "SpiralCycleTimeMax", (SmartGunMissParams_Record_SpiralCycleTimeMax x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct SmartGunMissParams_Record_SpiralCycleTimeMax( game.data.SmartGunMissParams_Record self );float MinMissAngleYaw()RTTIre.Hooks.Place( "gamedataSmartGunMissParams_Record", "MinMissAngleYaw", (SmartGunMissParams_Record_MinMissAngleYaw x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct SmartGunMissParams_Record_MinMissAngleYaw( game.data.SmartGunMissParams_Record self );float SpiralRampDownFactor()RTTIre.Hooks.Place( "gamedataSmartGunMissParams_Record", "SpiralRampDownFactor", (SmartGunMissParams_Record_SpiralRampDownFactor x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct SmartGunMissParams_Record_SpiralRampDownFactor( game.data.SmartGunMissParams_Record self );float SpiralRampUpDistanceEnd()RTTIre.Hooks.Place( "gamedataSmartGunMissParams_Record", "SpiralRampUpDistanceEnd", (SmartGunMissParams_Record_SpiralRampUpDistanceEnd x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct SmartGunMissParams_Record_SpiralRampUpDistanceEnd( game.data.SmartGunMissParams_Record self );float SpiralRadius()RTTIre.Hooks.Place( "gamedataSmartGunMissParams_Record", "SpiralRadius", (SmartGunMissParams_Record_SpiralRadius x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct SmartGunMissParams_Record_SpiralRadius( game.data.SmartGunMissParams_Record self );float MinMissAnglePitch()RTTIre.Hooks.Place( "gamedataSmartGunMissParams_Record", "MinMissAnglePitch", (SmartGunMissParams_Record_MinMissAnglePitch x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct SmartGunMissParams_Record_MinMissAnglePitch( game.data.SmartGunMissParams_Record self );float SpiralRampUpDistanceStart()RTTIre.Hooks.Place( "gamedataSmartGunMissParams_Record", "SpiralRampUpDistanceStart", (SmartGunMissParams_Record_SpiralRampUpDistanceStart x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct SmartGunMissParams_Record_SpiralRampUpDistanceStart( game.data.SmartGunMissParams_Record self );float MaxMissAnglePitch()RTTIre.Hooks.Place( "gamedataSmartGunMissParams_Record", "MaxMissAnglePitch", (SmartGunMissParams_Record_MaxMissAnglePitch x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct SmartGunMissParams_Record_MaxMissAnglePitch( game.data.SmartGunMissParams_Record self );float SpiralRampDownDistanceEnd()RTTIre.Hooks.Place( "gamedataSmartGunMissParams_Record", "SpiralRampDownDistanceEnd", (SmartGunMissParams_Record_SpiralRampDownDistanceEnd x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct SmartGunMissParams_Record_SpiralRampDownDistanceEnd( game.data.SmartGunMissParams_Record self );float SpiralRampDownDistanceStart()RTTIre.Hooks.Place( "gamedataSmartGunMissParams_Record", "SpiralRampDownDistanceStart", (SmartGunMissParams_Record_SpiralRampDownDistanceStart x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct SmartGunMissParams_Record_SpiralRampDownDistanceStart( game.data.SmartGunMissParams_Record self );float SpiralCycleTimeMin()RTTIre.Hooks.Place( "gamedataSmartGunMissParams_Record", "SpiralCycleTimeMin", (SmartGunMissParams_Record_SpiralCycleTimeMin x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct SmartGunMissParams_Record_SpiralCycleTimeMin( game.data.SmartGunMissParams_Record self );float AreaToIgnoreHalfYaw()RTTIre.Hooks.Place( "gamedataSmartGunMissParams_Record", "AreaToIgnoreHalfYaw", (SmartGunMissParams_Record_AreaToIgnoreHalfYaw x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct SmartGunMissParams_Record_AreaToIgnoreHalfYaw( game.data.SmartGunMissParams_Record self );float MaxMissAngleYaw()RTTIre.Hooks.Place( "gamedataSmartGunMissParams_Record", "MaxMissAngleYaw", (SmartGunMissParams_Record_MaxMissAngleYaw x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct SmartGunMissParams_Record_MaxMissAngleYaw( game.data.SmartGunMissParams_Record self );float Gravity()RTTIre.Hooks.Place( "gamedataSmartGunMissParams_Record", "Gravity", (SmartGunMissParams_Record_Gravity x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct SmartGunMissParams_Record_Gravity( game.data.SmartGunMissParams_Record self );bool SpiralRandomizePhase()RTTIre.Hooks.Place( "gamedataSmartGunMissParams_Record", "SpiralRandomizePhase", (SmartGunMissParams_Record_SpiralRandomizePhase x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SmartGunMissParams_Record_SpiralRandomizePhase( game.data.SmartGunMissParams_Record self );