class game.data
SmartGunTargetSortData_Record
game.data.SmartGunTargetSortData_Record
- 0 properties
- 9 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
float AngleDistUnitSq()RTTIre.Hooks.Place( "gamedataSmartGunTargetSortData_Record", "AngleDistUnitSq", (SmartGunTargetSortData_Record_AngleDistUnitSq x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct SmartGunTargetSortData_Record_AngleDistUnitSq( game.data.SmartGunTargetSortData_Record self );float WorldProximityThresholdSq()RTTIre.Hooks.Place( "gamedataSmartGunTargetSortData_Record", "WorldProximityThresholdSq", (SmartGunTargetSortData_Record_WorldProximityThresholdSq x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct SmartGunTargetSortData_Record_WorldProximityThresholdSq( game.data.SmartGunTargetSortData_Record self );float AngleDistUnitWeightSq()RTTIre.Hooks.Place( "gamedataSmartGunTargetSortData_Record", "AngleDistUnitWeightSq", (SmartGunTargetSortData_Record_AngleDistUnitWeightSq x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct SmartGunTargetSortData_Record_AngleDistUnitWeightSq( game.data.SmartGunTargetSortData_Record self );float WorldProximityBonusSq()RTTIre.Hooks.Place( "gamedataSmartGunTargetSortData_Record", "WorldProximityBonusSq", (SmartGunTargetSortData_Record_WorldProximityBonusSq x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct SmartGunTargetSortData_Record_WorldProximityBonusSq( game.data.SmartGunTargetSortData_Record self );float AngleProximityThresholdSq()RTTIre.Hooks.Place( "gamedataSmartGunTargetSortData_Record", "AngleProximityThresholdSq", (SmartGunTargetSortData_Record_AngleProximityThresholdSq x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct SmartGunTargetSortData_Record_AngleProximityThresholdSq( game.data.SmartGunTargetSortData_Record self );float AngleProximityBonusSq()RTTIre.Hooks.Place( "gamedataSmartGunTargetSortData_Record", "AngleProximityBonusSq", (SmartGunTargetSortData_Record_AngleProximityBonusSq x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct SmartGunTargetSortData_Record_AngleProximityBonusSq( game.data.SmartGunTargetSortData_Record self );float WorldDistUnitSq()RTTIre.Hooks.Place( "gamedataSmartGunTargetSortData_Record", "WorldDistUnitSq", (SmartGunTargetSortData_Record_WorldDistUnitSq x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct SmartGunTargetSortData_Record_WorldDistUnitSq( game.data.SmartGunTargetSortData_Record self );float WorldDistUnitWeightSq()RTTIre.Hooks.Place( "gamedataSmartGunTargetSortData_Record", "WorldDistUnitWeightSq", (SmartGunTargetSortData_Record_WorldDistUnitWeightSq x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct SmartGunTargetSortData_Record_WorldDistUnitWeightSq( game.data.SmartGunTargetSortData_Record self );float PreviouslyLockedBonusSq()RTTIre.Hooks.Place( "gamedataSmartGunTargetSortData_Record", "PreviouslyLockedBonusSq", (SmartGunTargetSortData_Record_PreviouslyLockedBonusSq x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct SmartGunTargetSortData_Record_PreviouslyLockedBonusSq( game.data.SmartGunTargetSortData_Record self );