SquadBase_Record class
game.data.SquadBase_Record
Inheritance
Base: game.data.TweakDBRecord
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.SquadFenceBase_Record> DefensiveLeftFence()RTTIgame.data.SquadFenceBase_Record? DefensiveLeftFenceHandle()RTTIWeakHandle<game.data.SquadBackyardBase_Record> DefensiveBackyard()RTTIgame.data.SquadBackyardBase_Record? DefensiveBackyardHandle()RTTIWeakHandle<game.data.SquadBackyardBase_Record> OffensiveBackyard()RTTIgame.data.SquadBackyardBase_Record? OffensiveBackyardHandle()RTTIWeakHandle<game.data.SquadFenceBase_Record> DefensiveRightFence()RTTIgame.data.SquadFenceBase_Record? DefensiveRightFenceHandle()RTTIWeakHandle<game.data.SquadFenceBase_Record> OffensiveRightFence()RTTIgame.data.SquadFenceBase_Record? OffensiveRightFenceHandle()RTTIWeakHandle<game.data.SquadFenceBase_Record> OffensiveLeftFence()RTTIgame.data.SquadFenceBase_Record? OffensiveLeftFenceHandle()RTTICName ScriptHandler()RTTICName SquadParams()RTTIbool HasActiveAlley()RTTI