class game.data
SquadBase_Record
game.data.SquadBase_Record
- 0 properties
- 15 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.SquadFenceBase_Record> DefensiveLeftFence()RTTIgame.data.SquadFenceBase_Record? DefensiveLeftFenceHandle()RTTIre.Hooks.Place( "gamedataSquadBase_Record", "DefensiveLeftFenceHandle", (SquadBase_Record_DefensiveLeftFenceHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.SquadFenceBase_Record>(); } ); [Msgpack.Gen] public readonly partial record struct SquadBase_Record_DefensiveLeftFenceHandle( game.data.SquadBase_Record self );WeakHandle<game.data.SquadBackyardBase_Record> DefensiveBackyard()RTTIgame.data.SquadBackyardBase_Record? DefensiveBackyardHandle()RTTIre.Hooks.Place( "gamedataSquadBase_Record", "DefensiveBackyardHandle", (SquadBase_Record_DefensiveBackyardHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.SquadBackyardBase_Record>(); } ); [Msgpack.Gen] public readonly partial record struct SquadBase_Record_DefensiveBackyardHandle( game.data.SquadBase_Record self );WeakHandle<game.data.SquadBackyardBase_Record> OffensiveBackyard()RTTIgame.data.SquadBackyardBase_Record? OffensiveBackyardHandle()RTTIre.Hooks.Place( "gamedataSquadBase_Record", "OffensiveBackyardHandle", (SquadBase_Record_OffensiveBackyardHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.SquadBackyardBase_Record>(); } ); [Msgpack.Gen] public readonly partial record struct SquadBase_Record_OffensiveBackyardHandle( game.data.SquadBase_Record self );WeakHandle<game.data.SquadFenceBase_Record> DefensiveRightFence()RTTIgame.data.SquadFenceBase_Record? DefensiveRightFenceHandle()RTTIre.Hooks.Place( "gamedataSquadBase_Record", "DefensiveRightFenceHandle", (SquadBase_Record_DefensiveRightFenceHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.SquadFenceBase_Record>(); } ); [Msgpack.Gen] public readonly partial record struct SquadBase_Record_DefensiveRightFenceHandle( game.data.SquadBase_Record self );WeakHandle<game.data.SquadFenceBase_Record> OffensiveRightFence()RTTIgame.data.SquadFenceBase_Record? OffensiveRightFenceHandle()RTTIre.Hooks.Place( "gamedataSquadBase_Record", "OffensiveRightFenceHandle", (SquadBase_Record_OffensiveRightFenceHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.SquadFenceBase_Record>(); } ); [Msgpack.Gen] public readonly partial record struct SquadBase_Record_OffensiveRightFenceHandle( game.data.SquadBase_Record self );WeakHandle<game.data.SquadFenceBase_Record> OffensiveLeftFence()RTTIgame.data.SquadFenceBase_Record? OffensiveLeftFenceHandle()RTTIre.Hooks.Place( "gamedataSquadBase_Record", "OffensiveLeftFenceHandle", (SquadBase_Record_OffensiveLeftFenceHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.SquadFenceBase_Record>(); } ); [Msgpack.Gen] public readonly partial record struct SquadBase_Record_OffensiveLeftFenceHandle( game.data.SquadBase_Record self );CName ScriptHandler()RTTIre.Hooks.Place( "gamedataSquadBase_Record", "ScriptHandler", (SquadBase_Record_ScriptHandler x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct SquadBase_Record_ScriptHandler( game.data.SquadBase_Record self );CName SquadParams()RTTIre.Hooks.Place( "gamedataSquadBase_Record", "SquadParams", (SquadBase_Record_SquadParams x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct SquadBase_Record_SquadParams( game.data.SquadBase_Record self );bool HasActiveAlley()RTTIre.Hooks.Place( "gamedataSquadBase_Record", "HasActiveAlley", (SquadBase_Record_HasActiveAlley x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SquadBase_Record_HasActiveAlley( game.data.SquadBase_Record self );