BlackICE Scripting

class game.data

SquadBase_Record

game.data.SquadBase_Record

  • 0 properties
  • 15 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.SquadFenceBase_Record> DefensiveLeftFence() RTTI
  • game.data.SquadFenceBase_Record? DefensiveLeftFenceHandle() RTTI
  • WeakHandle<game.data.SquadBackyardBase_Record> DefensiveBackyard() RTTI
  • game.data.SquadBackyardBase_Record? DefensiveBackyardHandle() RTTI
  • WeakHandle<game.data.SquadBackyardBase_Record> OffensiveBackyard() RTTI
  • game.data.SquadBackyardBase_Record? OffensiveBackyardHandle() RTTI
  • WeakHandle<game.data.SquadFenceBase_Record> DefensiveRightFence() RTTI
  • game.data.SquadFenceBase_Record? DefensiveRightFenceHandle() RTTI
  • WeakHandle<game.data.SquadFenceBase_Record> OffensiveRightFence() RTTI
  • game.data.SquadFenceBase_Record? OffensiveRightFenceHandle() RTTI
  • WeakHandle<game.data.SquadFenceBase_Record> OffensiveLeftFence() RTTI
  • game.data.SquadFenceBase_Record? OffensiveLeftFenceHandle() RTTI
  • CName ScriptHandler() RTTI
  • CName SquadParams() RTTI
  • bool HasActiveAlley() RTTI