class game.data
StatPrereq_Record
game.data.StatPrereq_Record
- 0 properties
- 11 functions
- 1 derived class
Extends game.data.IPrereq_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void StatModifiers(out WeakHandle<game.data.StatModifier_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataStatPrereq_Record", "StatModifiers", (StatPrereq_Record_StatModifiers x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatPrereq_Record_StatModifiers( game.data.StatPrereq_Record self, WeakHandle<game.data.StatModifier_Record>[] outList );int GetStatModifiersCount()RTTIre.Hooks.Place( "gamedataStatPrereq_Record", "GetStatModifiersCount", (StatPrereq_Record_GetStatModifiersCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct StatPrereq_Record_GetStatModifiersCount( game.data.StatPrereq_Record self );WeakHandle<game.data.StatModifier_Record> GetStatModifiersItem(int index)RTTIgame.data.StatModifier_Record? GetStatModifiersItemHandle(int index)RTTIre.Hooks.Place( "gamedataStatPrereq_Record", "GetStatModifiersItemHandle", (StatPrereq_Record_GetStatModifiersItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatModifier_Record>(); } ); [Msgpack.Gen] public readonly partial record struct StatPrereq_Record_GetStatModifiersItemHandle( game.data.StatPrereq_Record self, int index );bool StatModifiersContains(WeakHandle<game.data.StatModifier_Record> item)RTTIre.Hooks.Place( "gamedataStatPrereq_Record", "StatModifiersContains", (StatPrereq_Record_StatModifiersContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StatPrereq_Record_StatModifiersContains( game.data.StatPrereq_Record self, WeakHandle<game.data.StatModifier_Record> item );CName ComparisonType()RTTIre.Hooks.Place( "gamedataStatPrereq_Record", "ComparisonType", (StatPrereq_Record_ComparisonType x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct StatPrereq_Record_ComparisonType( game.data.StatPrereq_Record self );CName StatType()RTTIre.Hooks.Place( "gamedataStatPrereq_Record", "StatType", (StatPrereq_Record_StatType x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct StatPrereq_Record_StatType( game.data.StatPrereq_Record self );CName ObjectToCheck()RTTIre.Hooks.Place( "gamedataStatPrereq_Record", "ObjectToCheck", (StatPrereq_Record_ObjectToCheck x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct StatPrereq_Record_ObjectToCheck( game.data.StatPrereq_Record self );float ValueToCheck()RTTIre.Hooks.Place( "gamedataStatPrereq_Record", "ValueToCheck", (StatPrereq_Record_ValueToCheck x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct StatPrereq_Record_ValueToCheck( game.data.StatPrereq_Record self );bool NotifyOnAnyChange()RTTIre.Hooks.Place( "gamedataStatPrereq_Record", "NotifyOnAnyChange", (StatPrereq_Record_NotifyOnAnyChange x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StatPrereq_Record_NotifyOnAnyChange( game.data.StatPrereq_Record self );bool NotifyOnlyOnStateFulfilled()RTTIre.Hooks.Place( "gamedataStatPrereq_Record", "NotifyOnlyOnStateFulfilled", (StatPrereq_Record_NotifyOnlyOnStateFulfilled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StatPrereq_Record_NotifyOnlyOnStateFulfilled( game.data.StatPrereq_Record self );