class game.data
StatusEffectFX_Record
game.data.StatusEffectFX_Record
- 0 properties
- 2 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
CName Name()RTTIre.Hooks.Place( "gamedataStatusEffectFX_Record", "Name", (StatusEffectFX_Record_Name x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectFX_Record_Name( game.data.StatusEffectFX_Record self );bool ShouldReapply()RTTIre.Hooks.Place( "gamedataStatusEffectFX_Record", "ShouldReapply", (StatusEffectFX_Record_ShouldReapply x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectFX_Record_ShouldReapply( game.data.StatusEffectFX_Record self );