BlackICE Scripting

class game.data

StatusEffectPlayerData_Record

game.data.StatusEffectPlayerData_Record

  • 0 properties
  • 21 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.StatusEffectVariation_Record> StatusEffectVariation() RTTI
  • game.data.StatusEffectVariation_Record? StatusEffectVariationHandle() RTTI
  • float AirRecoveryAnimDuration() RTTI
  • float ImpulseDistance() RTTI
  • float Priority() RTTI
  • float RecoveryAnimDuration() RTTI
  • float StartupAnimDuration() RTTI
  • float CameraShakeStrength() RTTI
  • float StartupAnimInterruptPoint() RTTI
  • float LandAnimDuration() RTTI
  • bool RotateToSource() RTTI
  • bool DisableJump() RTTI
  • bool BlockMovement() RTTI
  • bool ForceUnequipWeapon() RTTI
  • bool DisableCrouch() RTTI
  • bool ForceSafeWeapon() RTTI
  • bool DisableSprint() RTTI
  • bool JamWeapon() RTTI
  • bool CameraInputInterference() RTTI
  • bool DisableDodge() RTTI
  • bool ScaleImpulseDistance() RTTI