StatusEffectPlayerData_Record class
game.data.StatusEffectPlayerData_Record
Inheritance
Base: game.data.TweakDBRecord
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.StatusEffectVariation_Record> StatusEffectVariation()RTTIgame.data.StatusEffectVariation_Record? StatusEffectVariationHandle()RTTIfloat AirRecoveryAnimDuration()RTTIfloat ImpulseDistance()RTTIfloat Priority()RTTIfloat RecoveryAnimDuration()RTTIfloat StartupAnimDuration()RTTIfloat CameraShakeStrength()RTTIfloat StartupAnimInterruptPoint()RTTIfloat LandAnimDuration()RTTIbool RotateToSource()RTTIbool DisableJump()RTTIbool BlockMovement()RTTIbool ForceUnequipWeapon()RTTIbool DisableCrouch()RTTIbool ForceSafeWeapon()RTTIbool DisableSprint()RTTIbool JamWeapon()RTTIbool CameraInputInterference()RTTIbool DisableDodge()RTTIbool ScaleImpulseDistance()RTTI