class game.data
StatusEffectPlayerData_Record
game.data.StatusEffectPlayerData_Record
- 0 properties
- 21 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.StatusEffectVariation_Record> StatusEffectVariation()RTTIgame.data.StatusEffectVariation_Record? StatusEffectVariationHandle()RTTIre.Hooks.Place( "gamedataStatusEffectPlayerData_Record", "StatusEffectVariationHandle", (StatusEffectPlayerData_Record_StatusEffectVariationHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatusEffectVariation_Record>(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectPlayerData_Record_StatusEffectVariationHandle( game.data.StatusEffectPlayerData_Record self );float AirRecoveryAnimDuration()RTTIre.Hooks.Place( "gamedataStatusEffectPlayerData_Record", "AirRecoveryAnimDuration", (StatusEffectPlayerData_Record_AirRecoveryAnimDuration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectPlayerData_Record_AirRecoveryAnimDuration( game.data.StatusEffectPlayerData_Record self );float ImpulseDistance()RTTIre.Hooks.Place( "gamedataStatusEffectPlayerData_Record", "ImpulseDistance", (StatusEffectPlayerData_Record_ImpulseDistance x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectPlayerData_Record_ImpulseDistance( game.data.StatusEffectPlayerData_Record self );float Priority()RTTIre.Hooks.Place( "gamedataStatusEffectPlayerData_Record", "Priority", (StatusEffectPlayerData_Record_Priority x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectPlayerData_Record_Priority( game.data.StatusEffectPlayerData_Record self );float RecoveryAnimDuration()RTTIre.Hooks.Place( "gamedataStatusEffectPlayerData_Record", "RecoveryAnimDuration", (StatusEffectPlayerData_Record_RecoveryAnimDuration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectPlayerData_Record_RecoveryAnimDuration( game.data.StatusEffectPlayerData_Record self );float StartupAnimDuration()RTTIre.Hooks.Place( "gamedataStatusEffectPlayerData_Record", "StartupAnimDuration", (StatusEffectPlayerData_Record_StartupAnimDuration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectPlayerData_Record_StartupAnimDuration( game.data.StatusEffectPlayerData_Record self );float CameraShakeStrength()RTTIre.Hooks.Place( "gamedataStatusEffectPlayerData_Record", "CameraShakeStrength", (StatusEffectPlayerData_Record_CameraShakeStrength x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectPlayerData_Record_CameraShakeStrength( game.data.StatusEffectPlayerData_Record self );float StartupAnimInterruptPoint()RTTIre.Hooks.Place( "gamedataStatusEffectPlayerData_Record", "StartupAnimInterruptPoint", (StatusEffectPlayerData_Record_StartupAnimInterruptPoint x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectPlayerData_Record_StartupAnimInterruptPoint( game.data.StatusEffectPlayerData_Record self );float LandAnimDuration()RTTIre.Hooks.Place( "gamedataStatusEffectPlayerData_Record", "LandAnimDuration", (StatusEffectPlayerData_Record_LandAnimDuration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectPlayerData_Record_LandAnimDuration( game.data.StatusEffectPlayerData_Record self );bool RotateToSource()RTTIre.Hooks.Place( "gamedataStatusEffectPlayerData_Record", "RotateToSource", (StatusEffectPlayerData_Record_RotateToSource x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectPlayerData_Record_RotateToSource( game.data.StatusEffectPlayerData_Record self );bool DisableJump()RTTIre.Hooks.Place( "gamedataStatusEffectPlayerData_Record", "DisableJump", (StatusEffectPlayerData_Record_DisableJump x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectPlayerData_Record_DisableJump( game.data.StatusEffectPlayerData_Record self );bool BlockMovement()RTTIre.Hooks.Place( "gamedataStatusEffectPlayerData_Record", "BlockMovement", (StatusEffectPlayerData_Record_BlockMovement x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectPlayerData_Record_BlockMovement( game.data.StatusEffectPlayerData_Record self );bool ForceUnequipWeapon()RTTIre.Hooks.Place( "gamedataStatusEffectPlayerData_Record", "ForceUnequipWeapon", (StatusEffectPlayerData_Record_ForceUnequipWeapon x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectPlayerData_Record_ForceUnequipWeapon( game.data.StatusEffectPlayerData_Record self );bool DisableCrouch()RTTIre.Hooks.Place( "gamedataStatusEffectPlayerData_Record", "DisableCrouch", (StatusEffectPlayerData_Record_DisableCrouch x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectPlayerData_Record_DisableCrouch( game.data.StatusEffectPlayerData_Record self );bool ForceSafeWeapon()RTTIre.Hooks.Place( "gamedataStatusEffectPlayerData_Record", "ForceSafeWeapon", (StatusEffectPlayerData_Record_ForceSafeWeapon x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectPlayerData_Record_ForceSafeWeapon( game.data.StatusEffectPlayerData_Record self );bool DisableSprint()RTTIre.Hooks.Place( "gamedataStatusEffectPlayerData_Record", "DisableSprint", (StatusEffectPlayerData_Record_DisableSprint x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectPlayerData_Record_DisableSprint( game.data.StatusEffectPlayerData_Record self );bool JamWeapon()RTTIre.Hooks.Place( "gamedataStatusEffectPlayerData_Record", "JamWeapon", (StatusEffectPlayerData_Record_JamWeapon x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectPlayerData_Record_JamWeapon( game.data.StatusEffectPlayerData_Record self );bool CameraInputInterference()RTTIre.Hooks.Place( "gamedataStatusEffectPlayerData_Record", "CameraInputInterference", (StatusEffectPlayerData_Record_CameraInputInterference x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectPlayerData_Record_CameraInputInterference( game.data.StatusEffectPlayerData_Record self );bool DisableDodge()RTTIre.Hooks.Place( "gamedataStatusEffectPlayerData_Record", "DisableDodge", (StatusEffectPlayerData_Record_DisableDodge x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectPlayerData_Record_DisableDodge( game.data.StatusEffectPlayerData_Record self );bool ScaleImpulseDistance()RTTIre.Hooks.Place( "gamedataStatusEffectPlayerData_Record", "ScaleImpulseDistance", (StatusEffectPlayerData_Record_ScaleImpulseDistance x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectPlayerData_Record_ScaleImpulseDistance( game.data.StatusEffectPlayerData_Record self );