BlackICE Scripting

class game.data

Stim_Record

game.data.Stim_Record

  • 0 properties
  • 18 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.StimPropagation_Record> Propagation() RTTI
  • game.data.StimPropagation_Record? PropagationHandle() RTTI
  • WeakHandle<game.data.StimType_Record> Type() RTTI
  • game.data.StimType_Record? TypeHandle() RTTI
  • WeakHandle<game.data.StimPriority_Record> Priority() RTTI
  • game.data.StimPriority_Record? PriorityHandle() RTTI
  • WeakHandle<game.data.StimTargets_Record> Targets() RTTI
  • game.data.StimTargets_Record? TargetsHandle() RTTI
  • CName[] Tags() RTTI
  • int GetTagsCount() RTTI
  • CName GetTagsItem(int index) RTTI
  • bool TagsContains(CName item) RTTI
  • CName Category() RTTI
  • float Interval() RTTI
  • float Radius() RTTI
  • float Fear() RTTI
  • float Aggressive() RTTI
  • bool IsReactionStim() RTTI