Stim_Record class
game.data.Stim_Record
Inheritance
Base: game.data.TweakDBRecord
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.StimPropagation_Record> Propagation()RTTIgame.data.StimPropagation_Record? PropagationHandle()RTTIWeakHandle<game.data.StimType_Record> Type()RTTIgame.data.StimType_Record? TypeHandle()RTTIWeakHandle<game.data.StimPriority_Record> Priority()RTTIgame.data.StimPriority_Record? PriorityHandle()RTTIWeakHandle<game.data.StimTargets_Record> Targets()RTTIgame.data.StimTargets_Record? TargetsHandle()RTTICName[] Tags()RTTIint GetTagsCount()RTTICName GetTagsItem(int index)RTTIbool TagsContains(CName item)RTTICName Category()RTTIfloat Interval()RTTIfloat Radius()RTTIfloat Fear()RTTIfloat Aggressive()RTTIbool IsReactionStim()RTTI