class game.data
StrategyData_Record
game.data.StrategyData_Record
- 0 properties
- 7 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
Vector2 VehicleSpawnAngleRange()RTTIre.Hooks.Place( "gamedataStrategyData_Record", "VehicleSpawnAngleRange", (StrategyData_Record_VehicleSpawnAngleRange x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct StrategyData_Record_VehicleSpawnAngleRange( game.data.StrategyData_Record self );Vector2 VehicleSpawnDistanceRangeHighway()RTTIre.Hooks.Place( "gamedataStrategyData_Record", "VehicleSpawnDistanceRangeHighway", (StrategyData_Record_VehicleSpawnDistanceRangeHighway x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct StrategyData_Record_VehicleSpawnDistanceRangeHighway( game.data.StrategyData_Record self );Vector2 VehicleSpawnDistanceRange()RTTIre.Hooks.Place( "gamedataStrategyData_Record", "VehicleSpawnDistanceRange", (StrategyData_Record_VehicleSpawnDistanceRange x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct StrategyData_Record_VehicleSpawnDistanceRange( game.data.StrategyData_Record self );Vector2 MinDistanceBetweenSpawningVehicles()RTTIre.Hooks.Place( "gamedataStrategyData_Record", "MinDistanceBetweenSpawningVehicles", (StrategyData_Record_MinDistanceBetweenSpawningVehicles x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct StrategyData_Record_MinDistanceBetweenSpawningVehicles( game.data.StrategyData_Record self );Vector2 VehicleSpawnDistanceRangeOnFoot()RTTIre.Hooks.Place( "gamedataStrategyData_Record", "VehicleSpawnDistanceRangeOnFoot", (StrategyData_Record_VehicleSpawnDistanceRangeOnFoot x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct StrategyData_Record_VehicleSpawnDistanceRangeOnFoot( game.data.StrategyData_Record self );Vector2 PlayerToIntersectionDistance()RTTIre.Hooks.Place( "gamedataStrategyData_Record", "PlayerToIntersectionDistance", (StrategyData_Record_PlayerToIntersectionDistance x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct StrategyData_Record_PlayerToIntersectionDistance( game.data.StrategyData_Record self );float MinDirectDistance()RTTIre.Hooks.Place( "gamedataStrategyData_Record", "MinDirectDistance", (StrategyData_Record_MinDirectDistance x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct StrategyData_Record_MinDirectDistance( game.data.StrategyData_Record self );