class game.data
TankArrangement_Record
game.data.TankArrangement_Record
- 0 properties
- 18 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
int[] Arrangement()RTTIint GetArrangementCount()RTTIre.Hooks.Place( "gamedataTankArrangement_Record", "GetArrangementCount", (TankArrangement_Record_GetArrangementCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct TankArrangement_Record_GetArrangementCount( game.data.TankArrangement_Record self );int GetArrangementItem(int index)RTTIre.Hooks.Place( "gamedataTankArrangement_Record", "GetArrangementItem", (TankArrangement_Record_GetArrangementItem x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct TankArrangement_Record_GetArrangementItem( game.data.TankArrangement_Record self, int index );bool ArrangementContains(int item)RTTIre.Hooks.Place( "gamedataTankArrangement_Record", "ArrangementContains", (TankArrangement_Record_ArrangementContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TankArrangement_Record_ArrangementContains( game.data.TankArrangement_Record self, int item );void SpawnableObjectIDList(out WeakHandle<game.data.ArcadeSpawnableID_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataTankArrangement_Record", "SpawnableObjectIDList", (TankArrangement_Record_SpawnableObjectIDList x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TankArrangement_Record_SpawnableObjectIDList( game.data.TankArrangement_Record self, WeakHandle<game.data.ArcadeSpawnableID_Record>[] outList );int GetSpawnableObjectIDListCount()RTTIre.Hooks.Place( "gamedataTankArrangement_Record", "GetSpawnableObjectIDListCount", (TankArrangement_Record_GetSpawnableObjectIDListCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct TankArrangement_Record_GetSpawnableObjectIDListCount( game.data.TankArrangement_Record self );WeakHandle<game.data.ArcadeSpawnableID_Record> GetSpawnableObjectIDListItem(int index)RTTIgame.data.ArcadeSpawnableID_Record? GetSpawnableObjectIDListItemHandle(int index)RTTIre.Hooks.Place( "gamedataTankArrangement_Record", "GetSpawnableObjectIDListItemHandle", (TankArrangement_Record_GetSpawnableObjectIDListItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.ArcadeSpawnableID_Record>(); } ); [Msgpack.Gen] public readonly partial record struct TankArrangement_Record_GetSpawnableObjectIDListItemHandle( game.data.TankArrangement_Record self, int index );bool SpawnableObjectIDListContains(WeakHandle<game.data.ArcadeSpawnableID_Record> item)RTTIre.Hooks.Place( "gamedataTankArrangement_Record", "SpawnableObjectIDListContains", (TankArrangement_Record_SpawnableObjectIDListContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TankArrangement_Record_SpawnableObjectIDListContains( game.data.TankArrangement_Record self, WeakHandle<game.data.ArcadeSpawnableID_Record> item );void SpawnableReplacementObjectIDList(out WeakHandle<game.data.ArcadeSpawnableID_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataTankArrangement_Record", "SpawnableReplacementObjectIDList", (TankArrangement_Record_SpawnableReplacementObjectIDList x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TankArrangement_Record_SpawnableReplacementObjectIDList( game.data.TankArrangement_Record self, WeakHandle<game.data.ArcadeSpawnableID_Record>[] outList );int GetSpawnableReplacementObjectIDListCount()RTTIre.Hooks.Place( "gamedataTankArrangement_Record", "GetSpawnableReplacementObjectIDListCount", (TankArrangement_Record_GetSpawnableReplacementObjectIDListCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct TankArrangement_Record_GetSpawnableReplacementObjectIDListCount( game.data.TankArrangement_Record self );WeakHandle<game.data.ArcadeSpawnableID_Record> GetSpawnableReplacementObjectIDListItem(int index)RTTIgame.data.ArcadeSpawnableID_Record? GetSpawnableReplacementObjectIDListItemHandle(int index)RTTIre.Hooks.Place( "gamedataTankArrangement_Record", "GetSpawnableReplacementObjectIDListItemHandle", (TankArrangement_Record_GetSpawnableReplacementObjectIDListItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.ArcadeSpawnableID_Record>(); } ); [Msgpack.Gen] public readonly partial record struct TankArrangement_Record_GetSpawnableReplacementObjectIDListItemHandle( game.data.TankArrangement_Record self, int index );bool SpawnableReplacementObjectIDListContains(WeakHandle<game.data.ArcadeSpawnableID_Record> item)RTTIre.Hooks.Place( "gamedataTankArrangement_Record", "SpawnableReplacementObjectIDListContains", (TankArrangement_Record_SpawnableReplacementObjectIDListContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TankArrangement_Record_SpawnableReplacementObjectIDListContains( game.data.TankArrangement_Record self, WeakHandle<game.data.ArcadeSpawnableID_Record> item );int[] SpawnableReplacementObjectCount()RTTIint GetSpawnableReplacementObjectCountCount()RTTIre.Hooks.Place( "gamedataTankArrangement_Record", "GetSpawnableReplacementObjectCountCount", (TankArrangement_Record_GetSpawnableReplacementObjectCountCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct TankArrangement_Record_GetSpawnableReplacementObjectCountCount( game.data.TankArrangement_Record self );int GetSpawnableReplacementObjectCountItem(int index)RTTIre.Hooks.Place( "gamedataTankArrangement_Record", "GetSpawnableReplacementObjectCountItem", (TankArrangement_Record_GetSpawnableReplacementObjectCountItem x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct TankArrangement_Record_GetSpawnableReplacementObjectCountItem( game.data.TankArrangement_Record self, int index );bool SpawnableReplacementObjectCountContains(int item)RTTIre.Hooks.Place( "gamedataTankArrangement_Record", "SpawnableReplacementObjectCountContains", (TankArrangement_Record_SpawnableReplacementObjectCountContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TankArrangement_Record_SpawnableReplacementObjectCountContains( game.data.TankArrangement_Record self, int item );