BlackICE Scripting

class game.data

TankArrangement_Record

game.data.TankArrangement_Record

  • 0 properties
  • 18 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • int[] Arrangement() RTTI
  • int GetArrangementCount() RTTI
  • int GetArrangementItem(int index) RTTI
  • bool ArrangementContains(int item) RTTI
  • void SpawnableObjectIDList(out WeakHandle<game.data.ArcadeSpawnableID_Record>[] outList) RTTI
  • int GetSpawnableObjectIDListCount() RTTI
  • WeakHandle<game.data.ArcadeSpawnableID_Record> GetSpawnableObjectIDListItem(int index) RTTI
  • game.data.ArcadeSpawnableID_Record? GetSpawnableObjectIDListItemHandle(int index) RTTI
  • bool SpawnableObjectIDListContains(WeakHandle<game.data.ArcadeSpawnableID_Record> item) RTTI
  • void SpawnableReplacementObjectIDList(out WeakHandle<game.data.ArcadeSpawnableID_Record>[] outList) RTTI
  • int GetSpawnableReplacementObjectIDListCount() RTTI
  • WeakHandle<game.data.ArcadeSpawnableID_Record> GetSpawnableReplacementObjectIDListItem(int index) RTTI
  • game.data.ArcadeSpawnableID_Record? GetSpawnableReplacementObjectIDListItemHandle(int index) RTTI
  • bool SpawnableReplacementObjectIDListContains(WeakHandle<game.data.ArcadeSpawnableID_Record> item) RTTI
  • int[] SpawnableReplacementObjectCount() RTTI
  • int GetSpawnableReplacementObjectCountCount() RTTI
  • int GetSpawnableReplacementObjectCountItem(int index) RTTI
  • bool SpawnableReplacementObjectCountContains(int item) RTTI