class game.data
TankDecorationSpawnerData_Record
game.data.TankDecorationSpawnerData_Record
- 0 properties
- 6 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void LevelList(out WeakHandle<game.data.TankLevelObject_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataTankDecorationSpawnerData_Record", "LevelList", (TankDecorationSpawnerData_Record_LevelList x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TankDecorationSpawnerData_Record_LevelList( game.data.TankDecorationSpawnerData_Record self, WeakHandle<game.data.TankLevelObject_Record>[] outList );int GetLevelListCount()RTTIre.Hooks.Place( "gamedataTankDecorationSpawnerData_Record", "GetLevelListCount", (TankDecorationSpawnerData_Record_GetLevelListCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct TankDecorationSpawnerData_Record_GetLevelListCount( game.data.TankDecorationSpawnerData_Record self );WeakHandle<game.data.TankLevelObject_Record> GetLevelListItem(int index)RTTIgame.data.TankLevelObject_Record? GetLevelListItemHandle(int index)RTTIre.Hooks.Place( "gamedataTankDecorationSpawnerData_Record", "GetLevelListItemHandle", (TankDecorationSpawnerData_Record_GetLevelListItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.TankLevelObject_Record>(); } ); [Msgpack.Gen] public readonly partial record struct TankDecorationSpawnerData_Record_GetLevelListItemHandle( game.data.TankDecorationSpawnerData_Record self, int index );bool LevelListContains(WeakHandle<game.data.TankLevelObject_Record> item)RTTIre.Hooks.Place( "gamedataTankDecorationSpawnerData_Record", "LevelListContains", (TankDecorationSpawnerData_Record_LevelListContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TankDecorationSpawnerData_Record_LevelListContains( game.data.TankDecorationSpawnerData_Record self, WeakHandle<game.data.TankLevelObject_Record> item );float SpawnTime()RTTIre.Hooks.Place( "gamedataTankDecorationSpawnerData_Record", "SpawnTime", (TankDecorationSpawnerData_Record_SpawnTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct TankDecorationSpawnerData_Record_SpawnTime( game.data.TankDecorationSpawnerData_Record self );