class game.data
TankGameplayData_Record
game.data.TankGameplayData_Record
- 0 properties
- 13 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void ScoreMultiplierBreakpointList(out WeakHandle<game.data.TankScoreMultiplierBreakpoint_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataTankGameplayData_Record", "ScoreMultiplierBreakpointList", (TankGameplayData_Record_ScoreMultiplierBreakpointList x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TankGameplayData_Record_ScoreMultiplierBreakpointList( game.data.TankGameplayData_Record self, WeakHandle<game.data.TankScoreMultiplierBreakpoint_Record>[] outList );int GetScoreMultiplierBreakpointListCount()RTTIre.Hooks.Place( "gamedataTankGameplayData_Record", "GetScoreMultiplierBreakpointListCount", (TankGameplayData_Record_GetScoreMultiplierBreakpointListCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct TankGameplayData_Record_GetScoreMultiplierBreakpointListCount( game.data.TankGameplayData_Record self );WeakHandle<game.data.TankScoreMultiplierBreakpoint_Record> GetScoreMultiplierBreakpointListItem(int index)RTTIgame.data.TankScoreMultiplierBreakpoint_Record? GetScoreMultiplierBreakpointListItemHandle(int index)RTTIre.Hooks.Place( "gamedataTankGameplayData_Record", "GetScoreMultiplierBreakpointListItemHandle", (TankGameplayData_Record_GetScoreMultiplierBreakpointListItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.TankScoreMultiplierBreakpoint_Record>(); } ); [Msgpack.Gen] public readonly partial record struct TankGameplayData_Record_GetScoreMultiplierBreakpointListItemHandle( game.data.TankGameplayData_Record self, int index );bool ScoreMultiplierBreakpointListContains(WeakHandle<game.data.TankScoreMultiplierBreakpoint_Record> item)RTTIre.Hooks.Place( "gamedataTankGameplayData_Record", "ScoreMultiplierBreakpointListContains", (TankGameplayData_Record_ScoreMultiplierBreakpointListContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TankGameplayData_Record_ScoreMultiplierBreakpointListContains( game.data.TankGameplayData_Record self, WeakHandle<game.data.TankScoreMultiplierBreakpoint_Record> item );void LevelList(out WeakHandle<game.data.TankLevelGameplay_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataTankGameplayData_Record", "LevelList", (TankGameplayData_Record_LevelList x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TankGameplayData_Record_LevelList( game.data.TankGameplayData_Record self, WeakHandle<game.data.TankLevelGameplay_Record>[] outList );int GetLevelListCount()RTTIre.Hooks.Place( "gamedataTankGameplayData_Record", "GetLevelListCount", (TankGameplayData_Record_GetLevelListCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct TankGameplayData_Record_GetLevelListCount( game.data.TankGameplayData_Record self );WeakHandle<game.data.TankLevelGameplay_Record> GetLevelListItem(int index)RTTIgame.data.TankLevelGameplay_Record? GetLevelListItemHandle(int index)RTTIre.Hooks.Place( "gamedataTankGameplayData_Record", "GetLevelListItemHandle", (TankGameplayData_Record_GetLevelListItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.TankLevelGameplay_Record>(); } ); [Msgpack.Gen] public readonly partial record struct TankGameplayData_Record_GetLevelListItemHandle( game.data.TankGameplayData_Record self, int index );bool LevelListContains(WeakHandle<game.data.TankLevelGameplay_Record> item)RTTIre.Hooks.Place( "gamedataTankGameplayData_Record", "LevelListContains", (TankGameplayData_Record_LevelListContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TankGameplayData_Record_LevelListContains( game.data.TankGameplayData_Record self, WeakHandle<game.data.TankLevelGameplay_Record> item );Vector2 WorldVelocity()RTTIre.Hooks.Place( "gamedataTankGameplayData_Record", "WorldVelocity", (TankGameplayData_Record_WorldVelocity x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct TankGameplayData_Record_WorldVelocity( game.data.TankGameplayData_Record self );float ScoreMultiplierDecayBlockedTime()RTTIre.Hooks.Place( "gamedataTankGameplayData_Record", "ScoreMultiplierDecayBlockedTime", (TankGameplayData_Record_ScoreMultiplierDecayBlockedTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct TankGameplayData_Record_ScoreMultiplierDecayBlockedTime( game.data.TankGameplayData_Record self );float ScoreMultiplierDecayRate()RTTIre.Hooks.Place( "gamedataTankGameplayData_Record", "ScoreMultiplierDecayRate", (TankGameplayData_Record_ScoreMultiplierDecayRate x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct TankGameplayData_Record_ScoreMultiplierDecayRate( game.data.TankGameplayData_Record self );