BlackICE Scripting

class game.data

TankGameplayData_Record

game.data.TankGameplayData_Record

  • 0 properties
  • 13 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • void ScoreMultiplierBreakpointList(out WeakHandle<game.data.TankScoreMultiplierBreakpoint_Record>[] outList) RTTI
  • int GetScoreMultiplierBreakpointListCount() RTTI
  • WeakHandle<game.data.TankScoreMultiplierBreakpoint_Record> GetScoreMultiplierBreakpointListItem(int index) RTTI
  • game.data.TankScoreMultiplierBreakpoint_Record? GetScoreMultiplierBreakpointListItemHandle(int index) RTTI
  • bool ScoreMultiplierBreakpointListContains(WeakHandle<game.data.TankScoreMultiplierBreakpoint_Record> item) RTTI
  • void LevelList(out WeakHandle<game.data.TankLevelGameplay_Record>[] outList) RTTI
  • int GetLevelListCount() RTTI
  • WeakHandle<game.data.TankLevelGameplay_Record> GetLevelListItem(int index) RTTI
  • game.data.TankLevelGameplay_Record? GetLevelListItemHandle(int index) RTTI
  • bool LevelListContains(WeakHandle<game.data.TankLevelGameplay_Record> item) RTTI
  • Vector2 WorldVelocity() RTTI
  • float ScoreMultiplierDecayBlockedTime() RTTI
  • float ScoreMultiplierDecayRate() RTTI