class game.data
TankLevelObjectID_Record
game.data.TankLevelObjectID_Record
- 0 properties
- 5 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void ObjectList(out WeakHandle<game.data.ArcadeSpawnableID_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataTankLevelObjectID_Record", "ObjectList", (TankLevelObjectID_Record_ObjectList x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TankLevelObjectID_Record_ObjectList( game.data.TankLevelObjectID_Record self, WeakHandle<game.data.ArcadeSpawnableID_Record>[] outList );int GetObjectListCount()RTTIre.Hooks.Place( "gamedataTankLevelObjectID_Record", "GetObjectListCount", (TankLevelObjectID_Record_GetObjectListCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct TankLevelObjectID_Record_GetObjectListCount( game.data.TankLevelObjectID_Record self );WeakHandle<game.data.ArcadeSpawnableID_Record> GetObjectListItem(int index)RTTIgame.data.ArcadeSpawnableID_Record? GetObjectListItemHandle(int index)RTTIre.Hooks.Place( "gamedataTankLevelObjectID_Record", "GetObjectListItemHandle", (TankLevelObjectID_Record_GetObjectListItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.ArcadeSpawnableID_Record>(); } ); [Msgpack.Gen] public readonly partial record struct TankLevelObjectID_Record_GetObjectListItemHandle( game.data.TankLevelObjectID_Record self, int index );bool ObjectListContains(WeakHandle<game.data.ArcadeSpawnableID_Record> item)RTTIre.Hooks.Place( "gamedataTankLevelObjectID_Record", "ObjectListContains", (TankLevelObjectID_Record_ObjectListContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TankLevelObjectID_Record_ObjectListContains( game.data.TankLevelObjectID_Record self, WeakHandle<game.data.ArcadeSpawnableID_Record> item );